hedgehogsarecute
Hedgehogs are Cute
hedgehogsarecute

I understand what you mean, and it’s not great when you can do fewer things in the next installation of a video game, especially when the parts you enjoy get cut.

I have had a couple memorable experiences like that in HoI4, though. In one USSR game, I was fighting an early war, and by the time it finished, the

I totally agree; my wife, who doesn’t like grand strategy games, still enjoys this one because, as the author says, it’s a game of personalities. Even if you don’t get all the details, you can still be happy when you get an unexpected inheritance or be frustrated when your firstborn son isn’t good at anything.

Here’s a screenshot from an Italy game; you see the supply line go from Italy, through Suez, go from sea to land in Somalia, and then go to Kenya. There are max values that each level of port and infrastructure can support and this limits how much supply consumption’s worth of divisions you can have in any region.

Hones

I understand why you’re disappointed, because there’s not a lot of grand strategy games around. And I’m not judging you on what you enjoy or don’t enjoy.

I have just heard people in the past make the “lots of micro = hard” equation, and...it’s just not true. Starcraft micro is hard because you have to make many quick,

“Not to mention, there’s no supply lines.”

Lies. There is, in fact, a supply mapmode where you can see all that. If you don’t believe me, put 20 divisions in the middle of the Sahara and watch them die.

I played HoI3 for a few hundred hours, and HoI4 is better at release than HoI3 was with expansions.

“its division building”

HoI3 had you put 1-5 brigades in a division, HoI4 has the same choices of unit type but across 25 battalions and 5 attached units.

“research strategy”

Really not much strategy there as every country