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hcduvall
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I have friends who just got back from New Orleans, so we just spent the evening talking about how great the food is there. The worst spots are good, and that's just where it starts. That said, I would start missing other food if I lived there. It's changing, but it's still very much a monoculture and ultimately I'd

This is about traversal and storytelling, but not empty rooms:
In Fable there was an add-on or something that put a brothel in the haunted wood area of the world. I seem to recall that it was the toughest free area to roam, populated by the decently difficult/annoying mobs in the game. You could take over the brothel

I think he meant that you don't need anything to write, but feel the need to write will get you pretty far. It's a very overwrought way to say writers feel compelled to write or whatever.

What? Now I feel like I missed out on something I'd like. Where they any good/interesting?

That's how I took him at first, actually, and how I would read that criticism. I think the character expanded as the show went on, but in the beginning it felt like there was a lot intro to a time so long ago, and a people so different, that I can't remember being old enough to remember some of the newspaper accounts

You know what's weird? This is their second original drama.

Jaipur is definitely my favorite two player game. Another one I just played that is surprisingly fluid and even with two very different roles to play is Raptor. It was varied and tight for a long way. The only hitch is that the theme is not going to be everyone's bag: Raptor mom rescuing babies while eating scientists

I remember playing/watching the endings when I played through and being pretty disappointed in every variation—not so much things have to work out, since he'll, it's a prequel series, right? But that reasoning for not non-transparency (considering what we think of it now) was "eh, it wouldn't work, so no." Then again,

This reminds me of a review of Crash that called it a movie that set out to prove that people could be two-dimensional.

You're right—I meant "Yellow," or whichever one had a lot of walking alone on a beach.

Now that she's mentioned it, they did play "Parachutes" a while lot. Which means I watched it, and yeah, I was a fan. It was like an older sibling, but probably more like the best radio station you had—maybe that's because I remember Matt Pinfield as a dj. I actually think's why it didn't make a big splash. It was

I think its a pretty popular topic that can work, though it probably plays better as a prestigey thing like Constant Gardener or Blood Diamond, or whatever, than the showy Lord of War. Maybe Three Kings is the best version that worked?

Yeah, and I think I can see enough of the echo chamber I'm in to be annoyed at self-righteousness of my like-minded bots, but if they're not heckling, maybe we shouldn't criticize walk outs at all. Maybe they're bored, got an emergency text, maybe they are offended, stepping out seems like a reasonably adult thing to

Yes! And while I don't think of then UCB as my go-to investigative agency, so many comments here are reacting to this like there was a facebook post and then there was a banning. There was a plurality of accusations, and they investigated.

I think there's a distinct strain of decision making in games in the Bioware sort that's leaned on a little too hard the use dialogue options to branch plot development, whereas older ones like Balder's Gate or Planescape had plot developments pivot in such notions, but often the dialogue you choose just indicated

On a purely game-making basis, I'm so curious as to how Season 3 will start up. The S2 endings are so different from each other, permutation wise I have to imagine the playthroughs will get mighty different. Unless they time jump reset, which would be a damn shame.

Reverse investment! My trying to give Clem the best example in S1 was so ingrained that S1 probably felt more standardish for me since I had less conflict playing it. S2 felt like more of a test of those values as a long, lingering trial to keep Kenny whole, without feeling quite unwinnable/unsatisfying, which can

Man, it's remarkable how successful these games are with me that I recognize the validity of this review while disagreeing pretty strongly in just a slight turn. In part because I think the seeds of it were built in season one, and while there is less consequence to the infighting in S1, I think of primarily as a

Wow, is that the take of some of the writing? I liked season one and I thought it was great, but it definitely felt like a starter set—I think season 2 is vastly superior and more complex, if shaded with more of the TWD people are monsters tropes. In season 1 the cannibal farm I thought outright was mediocre and super

I chose similarly to you, but apparently I had a much more sympathetic read of the whole situation. Even shaded by my S1 playthrough with Kenny, where he is not loyal—I didn't move fast enough in the diner in my first playthrough, and Kenny closes the door and leaves Lee to die, and everything else has been fighting