It’s still a shit reason. Gardivour is the exact same thing. Gallade isn’t an option unless you have specific conditions for that to happen.
It’s still a shit reason. Gardivour is the exact same thing. Gallade isn’t an option unless you have specific conditions for that to happen.
There’s also something that Game Freak tries to dish out with their game and that’s just they want people to use their favorites.
I’ve personally never had that issue.
Their first mistake was to tie it to Overwatch and keep it in Overwatch.
Not really. Sounds like someone didn’t run Loot and checked for mod conflicts at that point.
I was sad, kind of furious, and really depressed after that quest. So much build up, then shit happened.
That’s pretty nice, there was a patch for the game to use more ram, but finally they made it 64bit.
Seems like they just slapped the high Rez patch on the game.
It’s not really a bug as much as it is just how Source calculates physics.
Counter Strike did have its own IceFrog. But he left Valve long before Counter Strike Source came out. He left because at the time, no one wanted to make a proper CS sequel since he was super unsatisfied with the work Turtle Rock did for Condition Zero, and what was happing with the Source version of the game.
The only thing that’s broken about the game is the sound engine used for it still isn’t as great as the one for GoldSource. So it’s still difficult to tell where people are vertically with a headset on.
Whether or not a character is suboptimal on a map isn’t really a cohesive thing though. That gets into territory that TF2 has issues with where the only optimal comp is two Solly’s, a demo, two scouts, and a medic. But when things start to happen and the game starts moving along, comps get switched up. Character…
Too be fair, having a pocket healer is a huge advantage for the team in pretty much every situation in the same way having a medic in tf2 pocket a good heavy, solly, or demo.
Circular logic
I really don’t think it has much to do with gaming culture. It just has to do with a large group of people not being able to self contain itself. It’s like how smaller subreddits tend to have the better content and quality comment posts verses a larger subreddits of the same topic.
Might have done it in the past but for other reasons. When I used to play CS, I’d throw a gun down to either swap or fake swap since the other team would be able to hear you swap out. Fake them out if they know there’s an awp around the corner.
You can’t really enforce that like how you can’t really enforce people to wear their seatbelts. Unless they make it hardwired to the car, there isn’t going to be much of anything to change it.
Monday Night Combat was a shooter, but was really a third person Dota clone. Titanfall is literally a game about pushing lanes to the end of one side of a map like Dota, but it’s just called a Call of Duty clone.
Palidins was officially announced in 2015. But people who follow sites like Massively got information about the game far earlier. I mean, I knew about for about a year or so before Overwatch was mentioned. But it was just in a “Oh yeah, Hi Rez has a new game they’re working on besides SMITE. RIP tribes.”
What they could do is probably add more classes. Or merge the current classes into their subclasses and make them much more unique gameplay wise. Since the biggest design issue with the game right now is how all the classes essentially play the same, its just you pick a subclass for a different super. If they want it…