harrowing--disqus
Harrowing
harrowing--disqus

Yeah, I just liked the freedom to use other accessories once I was swimming in enough coffee and curry that I never had to worry about SP again.

Yeah, and that's true of the melee weapons, too. Later on in Iwai's confidant he asks what you could possibly be accomplishing with the weapons he sells because the knives are basically blunt and the guns are just airsoft guns.

Makoto is the best all-rounder in the party, like others have said:

Iwai is good and cool (and also the weapons he sells the Phantom Thieves are toys and models, if you read the item descriptions, so I'm not sure why the writer thinks he's a monster…)

The coffee and curry are actually more useful in the late/endgame than the SP Adhesives because you can stockpile a ton of them with Kawakami's help. Eventually, 7 SP per turn is nice to curb your spending, but you'll need something to refill you if you're trying to do dungeons in the minimum number of days.

Yeah, absolutely. Not only were his frequent disappearances ("Could you close up the shop?") eventually revealed to be because he had to go take care of Futaba, but his coldness and distance early on is almost certainly increased because he's so worried about her.

"Sojiro hates you"

Because what if that game that is sometimes disorienting and confusing is also often a ton of fun and spins a unique, affecting, and frequently surprising narrative?

I dunno, I'm cool with that designation here. I have seriously never actually enjoyed a game based on open-ended exploration before, but somehow Breath of the Wild's doing that for me. There are a lot of ways it does that (no roadblocks in the player's way, total freedom in how to get around, lots of cool stuff to

Sure, but that's not really the point of speedrunning. Most speedrunners only run games they already like, so they've played them the "normal" way already before trying to break them wide open. It's not so much missing the point as it is showing how far you can push the game's limits.

Speedrunners are great. I don't think any of them would tell you the way they're playing the game is the "right" way and I know most of them will play a game the normal way before trying to break it open, but hey, if the way they wring the most enjoyment out of a game is to see how fast they can possibly get through,

"He really won't last 4 years if he keeps this up."

Ohh, I get it. You ARE Piers Morgan.

Let's pretend you're right, despite the total lack of evidence. I'll just go with you that far.

I wonder if he actually meant it or if he was just joking.

My advice: skip the map icons. They're busywork that, if you do them at all, you should just do on your way to quests. Focus on the side quests in your quest log, those are the fun parts. The main story is good and all, but the side quests are the really memorable ones. I played through by booting it up and playing a

The difficulty in The Witcher 3 is definitely front-loaded, like Duwease says. I started on the equivalent of normal or hard, I don't remember which, and struggled a LOT early on. But by the time I was level 20 or so, I had to turn it up to Death March to get any sort of challenge out of any fight, because the game

I wouldn't say the game's main selling point is difficulty. Its main selling point is its really fun, fluid, frantic combat. The difficulty's just kind of a side effect.

The world of Dark Souls does have quite a few bright, daytime areas. I think it definitely comes down more on the "melancholy" side than the "dread" side, compared to games like Demon's Souls or Bloodborne—you're exploring the ruins of a once-great civilization and I think there's a sense of wonder in Dark Souls that

I'm someone who's bad at most games but I adore the Soulsborne series (especially Bloodborne), so maybe my perspective can help: