6pm: Halfwit Towers, and I find myself once again crawling under the dining room table with a dustpan and brush, sweeping up any excess beans, blueberries and bread-crusts that happen to have been jettisoned from the dinner table during that past half-hour.
Let’s set the scene. It’s 3.35am one cold February morning, and I’m comfortably lounging somewhere between a contended doze and full, restful sleep. These days, this is usually the best kind of rest I can hope for. Suddenly, the white, rubber-coated handset situated on my bedside table begins to emit a strange…
Evening folks! Accompany me, if you will, back to September 2015, when after eight months in development and a 36-hour launch party, my daughter was finally released to general audiences.
Evening, folks. My name is Halfwit Hero, and I’m a gamer.