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    guyguy234
    Guy
    guyguy234

    Overwatch doesn't show your proper Kill /Death ratio and it means no one can blame that one player for being crap. It actually makes the game a lot friendlier. 

    I played through Journey, Inside and Lego Batman 2 on EGS and it's given me no problems... 

    I played through it on my Vita in 2015/2016 and I loooooved it!

    I remember booting up AC4 three years after I had played my last AC game.

    I’ve never touched the multiplayer components of RDR2 nor GTAV.

    I mean Red Dead Redemption 2 was published by 2K and it has a huge single player component with no microtransactions. It also has an online component with them, but if you're not interested in that, then the whole single player is still untouched. 

    Bungie please patch in spit-screen co-op... I wanna play Halo co-op with two controllers on one screen... =(

    I watch cartoons and I wouldn’t have caught this. Like, seeing the Steven Universe trace work standalone I would have thought it looked similar to Spinel but I wouldn’t have assumed full-on tracing.

    Microsoft would be happy to take your $10 a month for a subscription. Used games sales though don’t make them any cash. (yes, the initial purchaser gave them money, but they don’t like the idea of other players not paying)

    I don’t think that’s necessarily a bad thing, personally. I’m still interested in Half-Life Alyx and the fact that Campo Santo is working on it makes it more appealing.

    I just hope they don’t totally shut down Beat Saber’s modding support. Modding custom songs in is what makes Beat Saber fun.

    Yep.

    I played this game for like 5 minutes and I really didn’t enjoy it.

    I worked at a QA company for a few weeks while between jobs and we weren’t allowed to bring cell phones into the labs, in order to prevent leaks.

    Seems that’s the case.

    I haven’t made $1.4 million in my lifetime. Where’d he get the money?

    If they did, I feel they’d feature them in the trailer.

    Things must have improved since 2016 but the one game I tried back then, the IK in the arms felt awful. I’m sure it’s better now but the floating hands has always felt fine to me.

    I’m just gonna say that the double-jump is one of the first things any aspiring game dev decides to make. And when you make the realization it’s just two booleans isGrounded and hasDoubleJumped to make that magic work....

    The success of Fortnite is kinda what killed Paragon. Fortnite was doing way better than expected, whereas Paragon was bleeding money. Fortnite's success meant it needed more manpower, so they dropped Paragon and moved the team over to the bustling superstar. It makes sense in that regard.