For fuck’s sake, if the deaths that obviously happened are retconned, then what were the stakes for this movie??
I do think that in Avengers 4, at least 1-2 more main heroes won’t be coming back. I think this is a good opportunity to introduce to the MCU the classic Marvel trope of a B-list hero inheriting the title of a main Avenger. Hopefully Falcon or Bucky get to inherit Captain America. As for Iron Man? I think a really…
People that are concerned that none of this matters due to character sequels already announced are missing the point- the announcements alone actually spoiled the greatest achievement of this movie, but hardcore comic nerds know that an undo is possible but not without consequences.
The BRM V-16 from the 1950's also applies as well.
The front and rear of that thing had nowhere near enough reinforcement to call that safe for road use. At most what he built was a track toy, at worst a death trap waiting to happen (which it unfortunately did).
Knowing Bethesda, it’s probably a patch-job on the Creation Engine (read: GameBryo) again. They need to get away from the whole thing entirely.
Here are my current predictions for E3 this year:
Days Gone is confirmed to have a Winter/Spring 2019 release window.
Beyond Good & Evil 2 has already had a couple in-engine gameplay demos and visual tests shown off by Ubisoft. If they keep up this pace of development, I’d say we’re maybe 1-2 years off from launch? Providing if they don’t do a soft-launch through the Space Monkey Program which is a community they established to help…
It’s already confirmed that BethSoft is gonna release news on at least 1 new IP developed by the main team at E3, and it’s likely related to the rumored “Starfield” project. Supposedly it’s gonna be something akin to Mass Effect, i.e it’s Elder Scrolls in Space.
Battleborn is a prime example of learning when to release and when not to release. If you’re launching within the same fiscal quarter or even sometimes the same fiscal year as a game from a much bigger developer that takes the same idea you had, but streamlines it to the point of near-perfection, you’re gonna have a…
Top honors, in my book, goes to the opening trio on the B-side of the eponymous Led Zeppelin II - Heartbreaker, Livin’ Lovin’ Maid (She’s Just a Woman), and Ramble On.
Mad Max: Fury Road - From the second this opening sequence gets going, from the rusty and chrome fonts to the EXPLOSION of color on screen, despite it being one of the most barren settings in movies, you know you’re in for one wild ride. The better part is the quick little bits of radio and TV and Max’s grizzled…
I followed Wildstar like a hawk from its announcement, through the beta period, and up through its initial launch. (Action combat MMO helmed by a bunch of Ex-Blizzard developers? Yes!) I was always posting on the Subreddit and I loved the whole idea behind it. Just such a waste to see it dwindle down as much as it did.
Absolutely a different way to grant quests is something that needs work. WoW actually has slowly drifted away from the classic “Talk to dude A, kill thing B, bring thing B’s butt back to dude A.” Now you can stumble upon an event, pick up a unique item drop, or kill a specific enemy to get quests out in the world.…
There’s still potential for a “New WoW” to emerge, but the problem with everyone trying still to this day is that they’re thinking of old design choices and gameplay ideas and not pushing boundaries on applying MMO-like activity to a different gameplay template. I mean could you imagine MMO like online play applied to…
You’re never going to see an MMO that is a “throwback” style or design philosophy 100%. A lot of games have tried and then they realize nobody actually wants that when it’s too late and the whole playerbase flees the game in droves or they get burnt out too fast.