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I feel your frustration and can see where you’re coming from. My sincere question is this: Since you presumably are interested in meeting people and trying to build a relationship with someone, do the things that you’re interested/involved in give you the opportunity to meet new people regularly? And at those places

I did the same thing with Skyrim, she loves to read so I thought I’d make it like a “pick your own adventure” book. She told em the way she wanted to play it and all I did was control it for her. It’s been very hard because her first rule was “i dont want you to kill anything”

#2 - Omni-slash your connections and limit-break up with her.

Thank you for not deceiving people. That’s always so frustrating!

Literally copy/pasting what I wrote to another commenter:

Sorry, no. That’s a commonly stated but false etymology. It actually derives from the old Norse puss, meaning “pocket, pouch.” Pussy was being used as slang for female genitalia or as a general reference to an amiable woman as early as the 15th century, while pusillanimous was an invention of late-stage Church Latin

But that’s because they’re both pretty different games. The Witcher’s’ world is simply a place that sets up and introduces stories to Geralt. Where as Skyrim (and other TES games) try to simulate a fantasy world as real as possible, forge, cook, sleep, build houses, etc. Geralt can’t even do blacksmithing, and that’s

Gwent is life, Gwent is love

See, I’m the exact opposite. I felt like everything in Skyrim was bland and empty but I loved exploring Witcher’s world.

Catering to the biggest number of audiences you can with good supplier practices is the ideal scenario.

You must never understate this. Disregarding those people for the sake of everyone else is a business decision that nonetheless will be detrimental to a chunk of the audience. As it is, no chunk of the audience will

I’ve spent 15 hours playing Heart of Stone ALONE trust me they’re worth the price if you like the main game.

It’s already cheaper to buy them separate. Just do it, dude. You’re paying $25 for what is essentially another Witcher game entirely. Seriously. The size and scope of the DLC is unprecedented.

My first Final Fantasy, my first RPG, and a game that shaped the entire course of my life. This is the game that taught me that not all fights can be won, that reliance on anger and revenge can end in disaster, and that badassery can come in any sized package. I fell in love with this game, and I think that along with

Hours and hours and hours farming 99 Ultimas for entire party on that damned little island.

Or it’s meant to be a bit of a lesson for people not to go off the fucking deep end over this stuff.

/respectful typical Japanese bow

Its not really open world. It has large open areas similar to FFXII, but i wouldnt call it open world. The in town areas are pretty small. The one draw back is that you have to memorize where some stuff is, for certain quests, but you can pretty much ignore every side quest if you want.

Great post, and it does resonate with my own experience. Journey is a game to be shared, especially when people have no preformed opinion about it. Here’s something I wrote before in another topic, but it fits quite well here, I guess. And as time passes, I see that it deserved modifications, anyway.