Gold Key!
Gold Key!
I'm seeing double! Four Wonder Womans!
I hear you, man. I'm kind of amazed that BPRD is up to issue 126 already. I have the first five or six trades, and at this point it seems really daunting to try to get back into it. I'm quietly catching up on Hellboy, but I'm still way behind on that, too.
Seconded. Those are two excellent games. (Battlestar is more like 3+ hours in my experience, though.)
No thanks. Can we be done with supercuts and mash-ups now please?
Based on Sejic's initial RQ artwork, I think the series is in good hands.
A chance to win the opportunity to pay $225 to spend four days trapped on a boat with Fred Durst.
Okay, I watched it. I still think 1 is the best, but 3 was better than 2 for sure, and a good bit of trash for a Friday night. It's just fun watching Milla kick the crap out of undead, right?
Oh certainly. There's no shortage of those in Ellis' writing though, let's be honest.
The quarterback thing is only really a problem if you have players of varying experience or confidence. A good co-op game can be approached like a puzzle that you and the other players try to solve together, so it's actually okay if people are suggesting moves to others etc. The real-time aspect of Space Alert is…
Agricola, friendly?! That game is completely agonising (but fun!) from start to finish. I need wood to build a fence but also stone to upgrade my house and unless I get another cow I won't be able to breed more this season and maybe I should have a child to help out with chores and there are fields that need plowing…
The real game was definitely not that glitchy. It was completely awesome though — one of the best on PS1, I reckon.
Question time, true believers! Gameological does this kind of discussion-generating question-of-the-week kind of thing in the comments, so maybe it could work for the equally passionate and opinionated comic book crowd? I want to give it a try.
Right? I look at the ten volumes of Transmetropolitan on my shelf and wonder how the last eight ever saw the light of day.
Yep, I'm also definitely gonna buy Megahex after all the good buzz it's been getting 'round these parts.
Ditto on feeling the absence of the Digest. I hope we see some Gesties before the year's end!
Oh man, that sucks. Rogue, the less-hyped of the two 2014 Creed games, seems a lot more stable by all accounts.
That's true. Some of the longer "dungeons" can be tricky if you startrunning low on equipment.
Guys, I… I'm "playing" Assassin's Creed: Rogue — and by "playing", I mean that now that I've finished the story, I'm methodically combing the map for the hundreds of pointless collectable baubles and trinkets. WHY? It's not particularly engaging or fun, but it's sort of a mindless distraction that I can plug away at…
Hmm, DA:O has preset, non-respawning enemies, and thus not much in the way of grinding for levels, so it doesn't seem like the kind of game where you could get stuck like that.