greuscher
Reusch
greuscher

Myself and a number of other developers I know were sick of shovelware making it through greenlight but our games not making the cut because they cater to smaller audiences or the trailers were low quality. We tried pushing through a digital board game twice; failed greenlight both times because very few people play

One of the reasons true survival elements don’t appeal to a large audience is that most people don’t feel rewarded by simply living. There are some games that manage to pull it off, but most of the time there has to be a switch from “surviving” to “thriving” in order for the average player to feel accomplished. I

You’d think after two years of pushing back updates and such they’d have gotten better at estimating workloads and deadlines :/

Note that Ark: Survival Evolved isn’t on the list of games because no computer would meet the frame requirements.

Not official or anything, but this has always been my personal classification of game breaking terminology:

A lot of that line was caused by the whole “psychology of waiting lines” theory where people will often stand in lines without knowing what they’re for. That line was specifically to pick up badges, but a lot of people who already had badges (myself included for awhile) stood in it thinking it was general entry. A

Fantastic article. It’s always great to see behind the scenes of a game’s development.

Execs think from a purely a financial standpoint, it’s their job to. Remastering old games takes time as well, but the cost gets justified by re-selling it. Backwards compatibility doesn’t pay for itself because you already own the games. The only way for it to be justified from a cost standpoint is to up the price of

Hopefully the main character is still memorable despite being customizable. My largest complaint with FC4 and Primal was lack of interest in the main character, so hopefully this decision doesn’t drill them further down that hole.

I don’t care what they do with multiplayer so long as my friends and I can reverse their terrible design decisions on our personal servers. For example, we stopped playing when tek tier came out because there was no way for us (a small group of 3-4 people playing on a private server) to reasonably beat Ark’s

“Fixed issue where SAM would mistakenly tell Ryder they have new email”

In my case, I wanted to experiment with a gameplay formula that Nintendo may not try with Pokemon: platforming. I mean, why would they when they have other IPs that do it well? Regardless, the project’s still ongoing, but when it’s done I’m sure some jackass will start distributing our exe on a paid site and we’ll get

Is there any word on Xbox VR? I know Microsoft has HoloLens, but that’s AR, and still at a rather pricey $3000. I’m kind of hoping they can produce a quality VR headset for Scorpio, but I also hope they incorporate Kinect for room-scale movement. If all they push out is a lackluster headset with no room-scale, I

Steam doesn’t realize that the problem with the service was that people don’t need to have a reason to vote down a game, they just can. Someone can vote down my game because they don’t like the trailer, don’t like the font I used for my title screen, or simply because they were having a bad day. Even if someone does

This will be a way better model. Fact is, people on Steam are picky in all the wrong ways. Most of the time, bad games get approved or good games get rejected, not because of their gameplay or their ability to get completed, but because someone had slightly better video editing skills than someone else. As an indie

Take it from a qualified game programmer who applied late last year, they’re either extremely picky about who they hire or they just don’t care enough to read the applications

I was already convinced that physical disc sales were dying. Congrats Gamestop, the few holdout have now converted due to this shit.