greenskye
Greenskye
greenskye

The only problem with this analogy is that Oculus told everyone upfront that they planned to make money and that no one else would be getting anything extra. If your friend told you all that and then followed through and did exactly what he promised, then no I don't think you can ask for more. You agreed to it in the

If anything it's the smaller members of the project who would be worst off in this situation. They, presumably, have just as much passion as anyone else, but I doubt they will see any of that $2 billion. Now they find themselves working for a company that they may not agree with and seeing their fandom crumble and

No, the Kickstarter at most paid for a dev kit Oculus Rift. Nothing else was promised other than some vague goal of furthering VR technology. After that Oculus was free to run their company however they wanted. Including selling it to Facebook. Kickstarting a project does not grant you any ownership to a company

Wait... That means John Carmack officially works for Facebook now. What has this world come to??

Can someone explain to me why Netflix removes things (only to later re-add them again)? I can only assume that they license content for a period of time and choose to not renew it or something.

Why is Seaworld on there then? I'm assuming that animal cruelty doesn't actually constitute poor customer service.

Comcast is actually a decent company if you happen to live in one of Google's proposed rollout cities. 250 mbps internet and TV for ~$100/mo where I live. My rep let slip that Comcast has a "special team" dedicated to my area to make sure we're all happy. I've had to call in a few times to work things out and have

It's a reasonable concern. Though I'd also apply it to the Rift as well. It may see okay adoption among the PC crowd, but I was really hoping for a console to announce support for it. Without that I'm afraid it will be relegated to rather small subset of users.

To me the point has always been that if you don't Kickstart a game they don't get made. Therefore the Steam version isn't cheaper, it doesn't exist without the kickstarter. People who invest are the people who want to see the item made at all.

Indeed. I could forgive them for it on the PS3 because I didn't have to pay for multiplayer, but I expect to see real dedication to improving the software and infrastructure on the PS4 now that PS+ is mandatory. Free games are great, but they can't come at the cost of a stable and fast PSN and a usable UI.

Has the PS4 had any updates like this? I haven't noticed much changed since I got it. Hoping for the return of DLNA and mp3 playback at some point. Also it'd be nice to have a bit more control over which applications show up on the home screen.

Can't help but blame Sony for this one. They were the ones who decided to not support PC with the DS3 controller. In time though I hope devs catch up and give us DS4 prompts for newer games.

From where I sit it's Microsoft that does the most harm with exclusives. They're the ones that made sure Titanfall didn't come out on PS4. They're the ones that make sure they get all of the CoD maps first. They're the ones that kept Minecraft off of PS4 for forever.

Agreed. The infected were pretty much restart-fests for me. It was a bit too easy to alert them all and after that there seemed to be few ways to calm them down again. They should be dumber, but I don't think they'd be quite that dumb. And you really couldn't just roll with it as most often I'd just get eaten by a

I really wanted to love Brave. I love the idea, the setting, the music. But it just never seemed to grab me like I hoped it would. It's not bad, but it wasn't the Finding Nemo I was hoping for.

To me good difficult changes can be varied across a wide variety of variables. A harder difficulty could mean you take more damage, but I really fell like it shouldn't ever be more than you yourself can dish out with the same weapon. It should also include new/better AI possibly mixed in with more enemies. There is

Ya I didn't understand that. The player is outgunned and exposed. Withdrawing to a narrow hallway is good tactical decision making. The real problem is that the AI didn't recognize this and react accordingly. They were "smart" with there one and only strategy, but then stupidly wander into a hallway fully exposed.

One of the ways I felt they could've improved it was by not letting you use the dead body bait trick more than once. A single guy coming to check out a body is fine. Some guy stumbling across 3 or 4 dead bodies isn't going to check if they're alright. He's going to get the fuck out of there. You don't survive that

That Last of Us came so close to this. I quickly realized that trying to take on even 2 or 3 guys head on was suicide. Flanking, distraction, covering fire, all were tactics that I had to use to survive. They spoiled it a little at the end by ramping up the enemy numbers too much, but overall it was one of the best

Having just completed it I can see your point, but at the same time I myself have never played a game with better AI. Which is probably just a sad statement on the industry as a whole.