"He wasn't threatening me but he told me millions of dollars of technology had been compromised because of me," the student told the Times.
"He wasn't threatening me but he told me millions of dollars of technology had been compromised because of me," the student told the Times.
I've seen several cop cars that were chasing me end up like that. I've noticed that cops are apparently the only people in Los Santos to wear seat belts. No matter how hard you hit them, you can never kill them like you can with civilians. I just wish I could put on a seat belt...
On a somewhat related note I have to wonder how long these anime titles are going to get. Anyone seen a two sentence title yet? Personally I'm holding out for the anime that just makes the summary it's title.
Ya this bothered me. What's the point of sticky bombs when they always know it was really you hiding in the bushes? Makes me wonder why Michael wasn't immediately surrounded when he takes out the LifeInvader guy.
They're there, but apparently no one ever locks their doors while actually driving...
It would be nice if the cops actually came from somewhere, rather than just endlessly spawning around me. I'm pretty sure I've wiped out the entire force at least a couple of time over by now. I have no idea how they keep convincing new recruits to sign up with the mortality rate that they have.
Yes. That somehow makes it so much worse.
My worry is that because they are seen as video games (in a way that slots are not), this could make it easier to regulate other aspects of the video game industry.
Yes, that's true, but the ability to quickly grab a player's interest and keep them there was largely tweaked and polished by the MMO crowd before F2P came along. The difference is that most MMO's have a game that lies beyond that initial compulsion loop whereas many F2P games do not.
This is me. Though not by choice, just too busy this week.
Kotaku Steam OS version confirmed!
I'm kind of glad I'm too busy to play this week. I don't think I'd have the willpower to walk away and not end up frustrated by trying to play a game that just isn't ready to be played yet.
I wish I still had a link, but I remember I read an article once that discussed how much time and effort Blizzard spent on designing the first 20 levels of WoW. Everything down to the rewards, quest distances, etc was streamlined to get the player invested (and stick with the subscription). I feel like Zynga (and…
I'm still waiting for this style of games to end up being regulated (or at least have a forced warning label) like online gambling.
Personal opinions being what they are, I don't view GTA V as a particularly good game at giving the player lots of agency. Sure you can control certain aspects of Trevor/Michael/Franklin's lives, but overall I feel mostly like an observer. I don't get to decide that Trevor is going to go blow up some meth dealer's…
Just curious, but do you read many books? I love to read and many of the books I read have multiple POV characters. One technique that I've noticed authors use is to switch characters when things get tense or suspenseful. This allows them to create mini-cliffhangers in their own book. Often I find myself annoyed at…
Overall I think the Yes's work out well, even if they represent ~95% of what Kotaku reviews. Mostly because if all you're looking at is yes or no, then you really don't need much else anyway. If you're concerned in any way you should at least be checking out the pro/con lists if not the full review.
I don't spend a lot of time over on TAY right now, but it could be interesting to feature TAY-driven reviews or even set up a Review-only blog that is moderated by Kotaku to feature some of the better community reviews and overall increase your gaming coverage. This would also allow you separate yourself some from the…
I can see that, but it still feels like a shoddy way to cover it up. If it were me, I'd have did the whole rumble thing and then after enough time I'd have cut to a scene of the building falling down and then back to the respawn menu. No chance to see how your character just awkwardly falls dead in a perfectly fine…
Part of it is because MMO's largely count on being able to group with your friends. If you didn't start playing when your friends did, it can be a large gulf standing between you and them that will keep you from playing (and thus buying) the game.