PS4. I enjoyed my PS3 and all friends live in Playstation land. At some later date I may pick up a cheap X1 to catch up on some of the exclusives. I like the look of titanfall, but without my friends there to play with me, it just isn't worth it.
PS4. I enjoyed my PS3 and all friends live in Playstation land. At some later date I may pick up a cheap X1 to catch up on some of the exclusives. I like the look of titanfall, but without my friends there to play with me, it just isn't worth it.
Next gen fish AI?
I was with you till this point... Always a catch.
I thought it showed promise, much like how the first Assassin's Creed had a cool idea, but became overly repetitive quickly. That and the endless, non-stop bugs.
Monitors. I'm in the market for one and I've had a hard time finding a comprehensive review of what's currently available.
I'd like to add my recommendation for something like this. It'd be nice if when I dragged a window onto my 40" TV that it auto-zoomed a webpage to be at a readable size from 8-10' away.
I have no interest in the Shield. What makes me super excited though is the possibility of someday streaming my gaming PC's graphics to my living room sans wires. And hopefully with some sort of K/M support. I'm thinking a small box, akin to an Apple TV or something that would just connect via HDMI. Add in full Steam…
Agreed. I don't trust this developer to make a game that doesn't crash or otherwise glitch every 10 minutes or so. At least not on day one.
I do the same with cool Vita games I see. I have no Vita, but I make sure to "buy" them whenever they show up for free so that whenever I get around to getting a Vita I'll already have a ton of games.
Good points. I have no issue with devs wanting to be paid for their work. I am not entirely against microtransactions, though they do often prove to be temptingly easy for devs to abuse.
No I do. But before, what is most fun or right or best for the story would be all that mattered. You were creating a product and trying to make it the best that you could. Now, in many cases, developers are forced to choose between what is fun and right and what will make them the most money in the game. Of course not…
What infuriates me the most is to know that a lot of those same parents come back and blame the industry for creating the games that they feel caused these issues in the first place. The blatant hypocrisy and downright laziness of some people is sickening to me. And don't even get me started on America's weird sex…
I'll be surprised if they miss Black Friday
I actually wish one of these games would support full traffic laws while playing. Unfortunately the AI for most NPCs seems to assume I'm doing 100 mph down a sidewalk instead of doing 35 mph correctly in my lane. They all dive out of the way (sometimes directly in front of me, WTF?) no matter my speed though.
"Definitely not for children. Definitely not for MY children"
I think they don't do this because it puts a cap on their potential profit. Most F2P games make up for all the leeching "free" players by attracting a few "whales" who pour hundreds, sometimes thousands of dollars into a game. If those people could just buy the whole game for a fair price, they wouldn't be able to…
I'll take a stab at giving a more reasoned response. I'd love to hear your counter-arguments as well.
I've noticed that more edits than you'd expect happen in the first ~5 minutes of an article going live. Sometimes it can almost seem as if the writers are using the live version of the blog as a workspace. After awhile though they start tagging any changes with "updated".
The Lazy Newb Pack helps a lot by providing you with different graphics (no ascii) and some much needed utilities. That and the wiki are your friends. It's not an easy game to get into, not least because of the lack of tutorial and the fact that the default settings are essentially "hard mode", but it's also not quite…