green-stuff
green-stuff
green-stuff

It’s a bummer but it’s not surprising if you consider Destiny’s journey. It launched in disaster mode, plainly riddled with the fallout effects of last minute changes in major systems and plot points. Most subsequent releases - Destiny 1's DLC and Destiny 2 from launch until now - have helped to right the ship but

I rolled a fresh start character last night and spent most of my time with autorun on. There is just no reason to not have mounts. If it’s a pvp issue, make it so you can’t mount when you opt in to pvp. Its already entirely optional anyway.

It’s a decent MMO if you are looking for something that isn’t WoW/FFVIX/SWTOR/whatever else tab target 123456789 combat. It’s also really nice looking and has beautiful sound design. I don’t think it nails the promises it tried to make at launch about how PvP and the economy should work but there’s an enjoyable game

The leveling experience consists of a whole lot of running for long stretches of time - so does gathering. Since pvp is optional anyway, there’s no reason to not have mounts. 

I played through the main story, Crimson Fleet, SysDef, and a smattering of side quests plus a little NG+ over around 70 hours. It was fun, but I hit the point where I’m ready to put it down and wait for a hopefully improved experience to see the rest of the game in a year or two. Just way too many baffling,

If they add move pinning, fix the dumb parts of invasion (I think you can just stand still on all the bullet dodge survival things, for example), fix the UI lag, and resolve the netcode hitching issues in multiplayer, it will be a high point for the series.

I really like fighting games, but I’m really bad at them. I struggle with memorizing lots of combo strings and sometimes with the speed the inputs in many games require. So I always end up picking up a fighting game, clearing it’s meager single player offerings, and then giving it up after a streak of disastrous pvp

It started working for about an hour last night after they tweeted about improvements but it’s back to utterly broken and non functional.

I didn’t think it would be possible for a 2023 11th hour run on ‘worst launch of the year’ after all the big behemoth AAA titles dropped but here Starbreeze is, really doing it.

The

Like many of the big AAA behemoths of the last couple years (looking at Cyberpunk, Darktide, etc) that had rough landings, I think it’s pretty clear that Starfield tried to be a hundred different games during development, and sometimes all of them at once. There’s a quest where you help Stroud-Eklund design a starship

Probably, but not for 4-5 years. They will milk it for all its worth over the next decade and a half, but Bethesda is still too new a prize for Microsoft to let Sony have a go at Starfield for the immediate future.

it’s frustrating because there are moments where the game looks really good, and then a cloud passes over the sun and suddenly the depth of color on every object just flattens.

if you invest in the cooking skill a little you can make stuff that offers some solid buffs that last 10 or more minutes.

replace “screaming about us in their next presidential debate” with “sending death threats and threatening to fire bomb our North American offices” and you get closer to reality.

The smart thing for them to do would be to fire everybody involved in approving this decision and then pray someone develops time travel in the near future.

After pulling a stunt like this, even if they walk it back, the bridges are burned. No sane dev or studio is going to hinge their financial success on an engine

I don’t think there’s a single quest in the game, including the ECS Constant quest, in which pickpocketing is the only non-violent solution to a problem for which non-violence is a solution.

Scavenging and surveying are definitely low priority and a point in pickpocketing is mandatory but in an embarrassingly large

Having spent a decent amount of time with the game in the last couple days and started NG+, I’ve found a few cool things by accident. I think they might be semi-unique things that can appear in different places for different players, but they made for nice bite-sized “damn that’s cool” moments.

I worry that a lot of

I’m really enjoying it and I feel like it’s quite easy to get lost caught up doing something on the side, but you can’t approach it like Skyrim. Skyrim’s emergent antics or cool discoveries happened on accident while you were going from point A to point B. Starfield has these things, but they don’t really happen

You probably should have paid more attention during the tutorial about how to increase your ship’s maneuverability by hitting the throttle sweet spot, adjusting the build, or improving flight skills, or flee combat by grav jumping to another system instead of posting long-winded rants based on a flawed premise my guy.

Most ships, you should be able to access the ship’s cargo hold from small terminal on the right or left side of the cockpit. Most ships should also have a Captain’s Locker near the cockpit as well, which is much smaller. If your ship’s cargo fills up too quickly, you can slap extra cargo holds on to your hull. I’m not

You did something wrong. You can grav jump in combat. You cannot fast travel to a location in the same system but you can grav jump to another system. Working as intended.