Okay, now, in addition to all that: why is it mine-resistant and weaponized
Okay, now, in addition to all that: why is it mine-resistant and weaponized
The thing you have to keep in mind is there are a not-insignificant number of Americans who genuinely believe they are presently or soon will be at risk of attack ranging in scope from drug-addled knife wielder to roadside IED to Chengdu J-20 multirole stealth fighter and no evidence in any form you can provide will…
That’s been a thing since pretty much the beginning.
Ubisoft’s narrative or art teams almost certainly have a an Isu language-bible for new teams that have to interact with that component of any given project and it’s entirely understandable that the artist would be frustrated if they weren’t provided with it.
Try updating your gamepass client in the separate Microsoft store app, or downloading the game directly from there. Microsoft, struggling and under-resourced indie company that they are, has never been able to iron out the many bugs in the game pass client.
It’s gonna be weird if that’s actually what they’re trying to do when the recipe for a decent multiplayer Far Cry would be to just expand the cap from 2 players to 4, allow for shared progression (it’s wild that even the latest FC releases require a co op partner to quit, return to their own game, and complete…
It sounds like because they’re unable to find Destiny levels of looter-shooter success with Division 2 or Breakpoint (lol) they’re going to try it with the Far Cry IP.
There is the skeleton of a great title in there - the game is visually stunning, the soundtrack is incredible, and the moment-to-moment gameplay of fighting through Hive Tertium is beautifully executed. But the areas where they’ve regressed are, at least for me, doubly frustrating because they somehow unlearned every…
Respectfully, it would take less than 10 minutes to do some research about the state of the game or the ongoing concerns players have, including but not limited to:
- Advertised content (number of weapons, for example) is missing from the game
Uh, no. Maybe at some jobs I’ve had, but I work in an office now full of talented, dedicated people who bust their asses every day and consistently hit targets and generate verifiable growth. (Coincidentally, it is also a place which regularly prioritizes the financial, physical, and mental wellbeing of employees.)
The need and deserve unions, but the biggest issues with the actual product they released seem attributable to the same specter that has struck nearly ever major title to release in the last 3 years: incompetent management suffering from decision paralysis, constantly moving goalposts, and a refusal to defer to the…
This is depressing, but not the least bit surprising. Halo: Infinite is so close to being the lightning-in-a-bottle revival the franchise needed and yet for every step forward it takes, there are a dozen steps backward that are so painfully obviously the result of incompetent management and business department hacks…
I think Shang Chi is probably losing a lot because it’s close to useless against most variations on Sera or Patriot.
They’re predictable, sort of. Depending on their draw and play order, a good movement deck can leave you guessing which columns they’re committing to until it’s too late. Plus the expectation that you’re going to always drop a turn 6 Heimdall leads a lot of people to commit to the wrong lanes in anticipation of that.
I mean, it was a shot of a forest. A forest is composed of trees. I don’t know what else I am supposed to look at when the shot on the screen is a forest. It wouldn’t have been noticeable if a handful of the trees didn’t vanish and reappear in different locations multiple times.
Hunt does a great job with its combat loop, balancing out the quick time-to-kill with the fact that the weapons are often inaccurate, kick like bulls, and take a long time to reload etc. It really drives up the tension in firefights.
It’s funny in some ways to see how the extraction shooter genre starts to stand on its own legs. It sort of feels like going back to the basics of DayZ, which I think arguably walked so the battle-royale craze could run.
It’s odd to me that he rewrote the sequel due to COVID when the first one hits those notes so absolutely. I got really into Death Stranding right about the beginning of the pandemic, and it felt almost prescient in the themes it grappled with.
I assume they were trying to set up Eredin as the Wild Hunt guy but it’s such a weird departure from pre-established lore for the character. I don’t recall off the top of my head if Eredin was originally from the world the Witcher is set in, but the Wild Hunt are the vanguard of a whole civilization of elves from…
Less embarrassing than the panning shots of the forest where they added extra trees with CGI, but not in every frame, so they blink in and out of existence and reappear in different spots.