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I think Shang Chi is probably losing a lot because it’s close to useless against most variations on Sera or Patriot.

They’re predictable, sort of. Depending on their draw and play order, a good movement deck can leave you guessing which columns they’re committing to until it’s too late. Plus the expectation that you’re going to always drop a turn 6 Heimdall leads a lot of people to commit to the wrong lanes in anticipation of that. 

I mean, it was a shot of a forest. A forest is composed of trees. I don’t know what else I am supposed to look at when the shot on the screen is a forest. It wouldn’t have been noticeable if a handful of the trees didn’t vanish and reappear in different locations multiple times.

Hunt does a great job with its combat loop, balancing out the quick time-to-kill with the fact that the weapons are often inaccurate, kick like bulls, and take a long time to reload etc. It really drives up the tension in firefights.

It’s funny in some ways to see how the extraction shooter genre starts to stand on its own legs. It sort of feels like going back to the basics of DayZ, which I think arguably walked so the battle-royale craze could run.

It’s odd to me that he rewrote the sequel due to COVID when the first one hits those notes so absolutely. I got really into Death Stranding right about the beginning of the pandemic, and it felt almost prescient in the themes it grappled with.

I assume they were trying to set up Eredin as the Wild Hunt guy but it’s such a weird departure from pre-established lore for the character. I don’t recall off the top of my head if Eredin was originally from the world the Witcher is set in, but the Wild Hunt are the vanguard of a whole civilization of elves from

Less embarrassing than the panning shots of the forest where they added extra trees with CGI, but not in every frame, so they blink in and out of existence and reappear in different spots.

I gave it a chance - I watched the whole thing. It was bad. I was really excited based on the early synopsis of the plot but it is real bad.

I watched this all last night and it was just not very good. In addition to the god awful pacing... nearly every line of dialog before the final episode is just characters stating what they are currently doing, or what they are going to do.

There are really bad CGI fuck ups, like a landscape shot where trees vanish and

I knocked out the raid tonight in about 2.5 hours with some buddies, on the first difficulty. It was a surprisingly good time. I think we could probably get it down to 20-30 minutes with repeat clears and practice, but I was not expecting Call of Duty to have me pulling out a pen and paper for a raid, or the amount of

I really enjoyed Days Gone for what it was - a marginally above average open world zombie game. It even had some moments where it was a great game. Especially early on, when every encounter with a horde is a pants-shitter moment, every shootout is life or death, and every bullet a careful value-assessment about if

It also seems like with certain mods or tunes, you can shoulder the weapon from sprint faster than you can from a normal walk (due to stacking sprint-to-fire speed).

Division makes great use of third person shooting and movement mechanics, and it feels more immersive to me to actually see my character engage with and navigate the world. Just wish it had an emphasis on more realistic (or at least realistic feeling) gameplay instead of trying to dump thousands of bullets into a

Unlocking some ancient memories with this. If I recall, the controls were absolutely awful, but it was wild to play a 3D shooter on the GBA.

I’m not a giant Disney person, but as a SoCal resident privileged to have a bunch of good memories visiting as a child, and more than a handful of trips with friends for school or whatever else in my teenage years, it’s a huge bummer to look at these prices and feel like I’m probably not ever going to visit on my own

Nintendo has no more standing to seek litigation against Valve than they do any other PC manufacturer.

Agree with this. It sucks so much to see every single element of this game rendered down into “how can we monetize this”.

What makes the Infinite situation particularly frustrating is that eventually, the MCC turned out pretty great, and somehow approximately zero of the lessons of MCC’s post-launch development appear to have been applied to Infinite.

I don’t know if it’s the actively anti-reader advertising that blocks 80% of the page and plays without being prompted on mobile or what, but only about 30% of this article appears on the mobile version of Kotaku, and there is no option to read more or view the rest.