green-stuff
green-stuff
green-stuff

Division makes great use of third person shooting and movement mechanics, and it feels more immersive to me to actually see my character engage with and navigate the world. Just wish it had an emphasis on more realistic (or at least realistic feeling) gameplay instead of trying to dump thousands of bullets into a

Unlocking some ancient memories with this. If I recall, the controls were absolutely awful, but it was wild to play a 3D shooter on the GBA.

I’m not a giant Disney person, but as a SoCal resident privileged to have a bunch of good memories visiting as a child, and more than a handful of trips with friends for school or whatever else in my teenage years, it’s a huge bummer to look at these prices and feel like I’m probably not ever going to visit on my own

Nintendo has no more standing to seek litigation against Valve than they do any other PC manufacturer.

Agree with this. It sucks so much to see every single element of this game rendered down into “how can we monetize this”.

What makes the Infinite situation particularly frustrating is that eventually, the MCC turned out pretty great, and somehow approximately zero of the lessons of MCC’s post-launch development appear to have been applied to Infinite.

I don’t know if it’s the actively anti-reader advertising that blocks 80% of the page and plays without being prompted on mobile or what, but only about 30% of this article appears on the mobile version of Kotaku, and there is no option to read more or view the rest.

Games cycling out is understandable and not something I’m super bothered by. It’s the fact that other first party subscription services (I hate to cite it again, but Ubisoft Plus as an example) provide better value on first party titles by way of also granting full access to DLC content. And the fact that third party

Immortals is a solid game that didn’t get much marketing, so it will probably be a pleasant surprise for folks, but it’s been given away for free on other platforms in the past, and Ubisoft subscribers get it with all DLC content at no additional cost.

Forza Horizon 5 is maybe the one first party inclusion that makes it worth the price of admission, but Microsoft still charges you for all the DLC content while services like Ubisoft Plus provide most DLC content (excluding smaller MTX items) with the price of the sub.

Halo might have been a compelling reason to keep

Man I like Gamepass, and I’ve never cancelled my sub, but I dunno what MS is doing. I’m rapidly approaching the point where I can’t see any reason to keep paying for it. At this point, it feels like a lot of titles that have been given away or heavily discounted elsewhere, and that have been available for years.

Yeah. This “all hands and resources on deck for a paper mache vertical slice of the game” shit seems to be a recurring thing with development tarpits.

I’ve been eying this but Lancer remains the standout in my opinion, when it comes to what I want to show folks who have only experienced D&D.

In addition to being open source and having a ton of excellent fan tools (google CompCon), it has an absolutely fantastic mecha customization and combat system and really

Yeah uh, just go check the comments section on any “BREAKING NEWS: <insert misdemeanor here>“ article on your home town news FB page. Plenty of people who hide behind internet anonymity but there are a whole lot of ghouls who are happy to be utterly vile without a mask on.

I’ve had my eye on this, I think I’d like to see them flesh out the roguelite elements a bit more. Boomer shooter gameplay with Hades-level charm and run variation seems like a solid formula.

I’m sure the behind-the-scenes technical workings are not the same as Halo ODST, but the model exists - just trigger the event when the first person arrives and port everyone else.

I think what’s maybe more likely is that the game probably stops thinking about anything that’s not around the player, and they’ve had to

Glad to see a feature I paid for nearly two years ago... almost available to me. It’s a shame the incredibly predatory microtransactions and other ongoing issues mean none of my friends will come back to give co-op a shot.

I think one of the benefits of the Cypher system is it takes maybe 15 minutes tops to explain basically all of the rules and is incredibly easy for a DM to improvise on the fly with.

Back 4 Blood does a pretty good job of it, albeit without the competitive multiplayer aspect that was a big part of L4D’s long term success.

Once you hit the end game, you need to spend a lot of money to be competitive. On top of that, all the purchases are character bound, so you need to buy the battle pass multiple times, for example.