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Division makes great use of third person shooting and movement mechanics, and it feels more immersive to me to actually see my character engage with and navigate the world. Just wish it had an emphasis on more realistic (or at least realistic feeling) gameplay instead of trying to dump thousands of bullets into a

Unlocking some ancient memories with this. If I recall, the controls were absolutely awful, but it was wild to play a 3D shooter on the GBA.

I’m not a giant Disney person, but as a SoCal resident privileged to have a bunch of good memories visiting as a child, and more than a handful of trips with friends for school or whatever else in my teenage years, it’s a huge bummer to look at these prices and feel like I’m probably not ever going to visit on my own

This sounds like a great way to make sure nobody can ever run for office or advocate for a cause unless they have a metric fuckload of money, which almost always means corporate donors.

Every major social media platform provides an ad library that allows you to view any ad run by any candidate on the platform. There are no secret ads. The gutting of social media political advertising means big corporate interests who can afford unlimited mail and TV can continue to reach whoever they want, while

Not all political advertising is related to candidates or elections - Facebook and Google cast a wide net when they define “political” ads and it hampers organizations working on legislative advocacy and movement stuff. If, for example, you want to run an ad asking people to call their legislators in support of an

I work in political advertising (for the good guys, its climate change stuff) and Facebook and Google banning granular microtargeting of political ads has severely hindered our ability to reach people effectively. On top of that, Facebook’s ad manager has devolved from a useful, mostly intuitive tool to probably one

Nintendo has no more standing to seek litigation against Valve than they do any other PC manufacturer.

I don’t doubt that, but I’m still struggling to see the use case. Will crews/resources be landed by the launch vehicle, or a detachable crew vehicle? How will we land those in a potentially hostile environment where every radar system in the hemisphere will be capable of tracking precisely when and where either option

All the same problems still apply to my hypothetical, but now people are trying to kill you. What sort of conflict zone exists or will exist where, given just a few hours notice, we can secure a rocket launch window, load and crew the rocket, launch the rocket, and then land the rocket in a hostile environment? Once

Agree with this. It sucks so much to see every single element of this game rendered down into “how can we monetize this”.

I can’t think of any place in the world where you can load, launch, and land a rocket on short notice to respond to a crisis or emergency and have it somehow be cheaper and more effective than just... storing whatever supplies you need there to begin with.

What makes the Infinite situation particularly frustrating is that eventually, the MCC turned out pretty great, and somehow approximately zero of the lessons of MCC’s post-launch development appear to have been applied to Infinite.

I don’t know if it’s the actively anti-reader advertising that blocks 80% of the page and plays without being prompted on mobile or what, but only about 30% of this article appears on the mobile version of Kotaku, and there is no option to read more or view the rest.

Games cycling out is understandable and not something I’m super bothered by. It’s the fact that other first party subscription services (I hate to cite it again, but Ubisoft Plus as an example) provide better value on first party titles by way of also granting full access to DLC content. And the fact that third party

Immortals is a solid game that didn’t get much marketing, so it will probably be a pleasant surprise for folks, but it’s been given away for free on other platforms in the past, and Ubisoft subscribers get it with all DLC content at no additional cost.

Forza Horizon 5 is maybe the one first party inclusion that makes it worth the price of admission, but Microsoft still charges you for all the DLC content while services like Ubisoft Plus provide most DLC content (excluding smaller MTX items) with the price of the sub.

Halo might have been a compelling reason to keep

Man I like Gamepass, and I’ve never cancelled my sub, but I dunno what MS is doing. I’m rapidly approaching the point where I can’t see any reason to keep paying for it. At this point, it feels like a lot of titles that have been given away or heavily discounted elsewhere, and that have been available for years.

Yeah. This “all hands and resources on deck for a paper mache vertical slice of the game” shit seems to be a recurring thing with development tarpits.

I’ve been eying this but Lancer remains the standout in my opinion, when it comes to what I want to show folks who have only experienced D&D.

In addition to being open source and having a ton of excellent fan tools (google CompCon), it has an absolutely fantastic mecha customization and combat system and really