I oversimplified but it’s all different sides of the same issue. Whether it’s H&K or Colt money flowing through an NRA PAC, directly into campaign contributions, independent expenditures, or ‘networking events’ for public officials.
I oversimplified but it’s all different sides of the same issue. Whether it’s H&K or Colt money flowing through an NRA PAC, directly into campaign contributions, independent expenditures, or ‘networking events’ for public officials.
This is a good post. Stuff like a buy back program is vitally important to steering America towards a future where this doesn’t happen on a weekly basis. I live in a town where the gun ownership rate is estimated at 2.4 firearms per individual human. It’s unhinged.
The only time conservative politicians have really supported gun control in the United States is when conservative fears of armed black people have surpassed conservative fears of not being able to buy their eleventh glock, which was about fifty years ago.
If the dead children at Sandy Hook didn’t sway them, I don’t…
They’ll tell you it’s about mental health and then vote against every proposal to increase availability of mental health services, or funding for those services. It’s a load of shit.
It’s possible Fatshark actually suck at shooting mechanics and get it horribly wrong but... Vermintide and Vermintide 2 are fantastic both in terms of gameplay and faithfulness to the setting so I feel pretty confident it will pan out nicely.
Chaos Gate is great, mechanically. They follow the XCOM formula fairly closely but the changes better reflect the 40k setting. For example, you can take it slow and use cover, but aggressive playstyles are rewarded with executions that provide additional actions per turn. RNG is removed from shooting, because Grey…
The original 1998 Chaos Gate game featured Ultramarines, so this is a step up. Besides that, Grey Knights make the most sense for the game and power fantasy the title is trying to achieve.
If you want some variety, the Mechanicus turn-based tactics game is also great, though not quite as big budget or deep as the new…
No, it’s just gone from 100% non-functional to 50% non-functional. Half the lobbies it attempts to connect me to still time out. The issue only occurs when queuing for BTB so it’s unlikely it’s a problem on my end.
The weirdly long cooldowns that plagued abilities in the demo and launch iteration of the game seem to have been fixed. I revisited outriders last week and cooldowns across the board seem to be much shorter.
Ability balancing in the demo (and at launch) was in a really weird place where most abilities felt like a DPS decrease compared to your firearm and had very long cooldowns. That’s changed a bit since launch, but the abilities shine once you have a few levels under your belt and start getting drops with ability…
It’s a shame, because Outriders is a decent game and a good time with friends. Nothing is going to compete with Destiny’s gunplay, but that’s okay. I like that Outriders doesn’t want or need me to treat it like a second job the way Destiny does. Not everything needs to be a forever-game.
The functionality is already in the game. Modders figured out how to enable coatings and armor across cores months ago. There may be individual pieces that exhibit clipping issues due to particulars of geometry but it’s unlikely they were going to change model geometry for cross core customization anyway.
Some folks…
Yeah, I accepted the issues at launch and their response to them and figured we’d see some progress 6 months later but that’s not the case. Thinking a lot about how they said they’d start making armor and colors work across armor cores and then... every single item added this season is armor-core exclusive. The same…
I’m revisiting the game after finishing the battle pass and campaign around launch. I can’t get any of my friends to reinstall it, because approximately zero of the things that made them quit have been addressed.
Armor unlocks are still incredibly stingy and involve unlocking individual shoulder pieces separately.…
How have things been at the studios they’ve bought up? I haven’t heard about mass layoffs in the wake of buyouts but it also doesn’t seem like they’re pumping out too many titles.
That’s where my interest is - games I know I’m not reasonably going to get to on my main rig because I can play newer, more complex titles. But the KOTOR mobile ports were decent enough that I’d love a handheld I can work through the backlog on while traveling for work.
How well does Space Marine run? I have a gigantic back log of early to mid 2010s games like that I’d love to work through on a deck.
Someone else mentioned Outriders above and I think that’s one of the few loot treadmill games in recent memory that strikes a better balance. You might pick up 2-6 new pieces of gear over 20-30 mins of play and even if you have no plans to use them, you unlock them as free transmog options and dismantling them will…
Outriders generally does a good job with its loot curve. You might see 2-3 exotic weapons over the course of your campaign before you hit endgame, maybe a couple more if you’re lucky, and they typically come as rewards after major story encounters so they feel like you put some effort into earning them.
I’m revisiting…
Man I still remember getting polled about this by some firm Ubi hired at an E3 adjacent event years ago in like 2013. They asked how I’d feel about a game similar to Black Flag that I could play with my friends.
I kind of wish instead of trying to make Pirate Destiny they’d just give us that. I don’t need to be able to…