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Infinite in its current state offers players the absolute fewest amount of options when it comes to deciding what they would like to play of any Halo release to date.

You get less game if you buy Halo Infinite than in previous titles. People are understandably upset that iconic armor sets that have been available for free no longer exist in game unless you pay money. I don’t think Kotaku has covered the revelation that there are more than 88 store bundles and that it would cost

Scamming implies dishonesty or deception - there’s none of that involved in the sale and enforcement of anti-botter belt mining regulations. You pay 70k~ and you avoid getting blown up. 70k is the EVE equivalent of a dollar bill. If you don’t like pseudo-roleplay or potentially hostile interactions with other players

You don’t have to do those things to play eve - there’s nothing stopping you from finding a low-barrier-to-entry null-sec corporation that needs fodder and tackle pilots and hopping right in. The best way to enjoy EVE is to stop figuring out the optimal way to grind to endgame and instead simply play like you’re

Mining permits are like 77000 ISK, you can afford one within 20 minutes of launching the game for the first time. If you buy a permit, you don’t get blown up unless you’re botting and if you’re botting you’re the real griefer.

I’ve had moments that had me shaking with excitement and adrenaline - it’s a sublime gaming feeling to warp in formation with your wing of 30 friendly stealth bomber pilots, land on top of an unsuspecting target, and bomb it to oblivion. It feels cool as hell to sit at a bookmark with your squad, waiting for orders to

Do folks not remember the stories about Kotick when he first came in at Activision? He would walk into offices and swear at and berate game devs, calling them “pimple-faced basement virgins” and shit. He would make people break down and cry and fire them on the spot for the smallest perceived mistake and made it clear

I think the weekly reward was given to everyone last week no matter what, wasn’t it?

Honestly the most fun I ever had playing EVE was ignoring the roving gangs of SA posters and neo nazis in null/low sec, grabbing an alpha strike blaster fit destroyer, and suicide-bombing high-sec belt miners that refused to purchase ‘Mining Permits’ from me.

It was way less dense and impenetrable than most of the game.

No you’re correct there too - Mass Effect’s design language wasn’t inspired by JJ Abrams Star Trek - the first game actually predates his first film release in the franchise I think?

I’m just saying that if you made a Mass Effect film that was faithful to the game’s cinematography and art direction you would end up

I think as a result either of a patch or player count there was some sort of server instability the last day or so. I got a full stack of my old school Halo gang together for some Big Team and we were all getting crashes, networking, and UI issues that weren’t present as frequently in previous days.

Mass Effect already exists in film, visually. Look at the JJ Abrams Star Trek films. Replace the Enterprise with the Normandy. They speak the same visual language right down to the blue lens flares. I don’t love JJ Abrams but I think he would have been able to pull off a passably entertaining Mass Effect film, even if

They’ve also largely managed to avoid the bad press that is plaguing other recent major releases, which has to be helping their numbers in the days immediately following launch.

Halo and Forza both have had relatively smooth launches so far. Forza had some minor server issues that were largely resolved within 24 hours

Having followed this story for a few years now, I was terribly surprised to boot up my music app recently and see “Music of the Spheres” flashing brightly on the front page only to realize it was a Coldplay album.

I don’t think I’d mind the lack of unlockable options if it didn’t take so damn long to unlock anything. You need 60 vehicle kills with a jet to unlock air to ATGMs. That means unless you’re getting -really- lucky and killing immobile recon trucks with your autocannon, you need to shoot down 60 helicopters/planes.

But

From a gameplay standpoint, my only gripe is the lack of clearly defined roles making everyone play like idiots.

I think mostly a lot of folks are unhappy with the amount of content. There aren’t very many maps and previous Battlefield titles launched with as many assault rifles as there are weapons across every class

I put out the bat signal to my old Halo gang, some of whom I haven’t played with since the Halo-2-but-on-the-360 era, and last night after a close match someone said “God damn it feels like I’m back in college and I love it”.

They really nailed the classic Halo feel after the criticisms of 4 and 5 straying too far from

Right now the amount of time it takes to complete seems questionable. It appears that there is a cap on XP earned per week by way of limiting the number of weekly challenges, and a good number of those challenges are borderline impossible to complete in a reasonable amount of time. 

These are really garbage changes that don’t address the core complaint.

It takes something like 1000 XP to level up one battle pass level - I don’t know if it gets harder later on but at level 30-ish that’s what it seems to take.

What feels really shitty is to load up a Halo game, have approximately 2 customization

Different folks have different kinds of fun. Forza shines when it lets folks play their own way.

I haven’t tried used this method but I’ve nabbed some cheap super wheelspins by hopping in a drift boost car when skill songs come on so I can rack up car mastery points and buy some willies. Other times I’ll go and grind