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I tried that but found myself having a hard time keeping track of which portal I had most recently deployed in the heat of the moment. Nothing more embarrassing than running away into a portal only to come out directly in front of the guy chasing you with a Big Fucking Bat.

In my first dozen or so games before ELO normalized, I was the only person consistently portaling and it would lead to wacky 35-2 k/ds and clean victories.

Now, it feels like my teammates have companion cubes for brains while the opposing team are all crack Aperture test subjects.

People don’t seem to wrap their minds

It’s Halo with an Aperture science portal gun. The game works because at a fundamental level many of the people playing it will be instantly familiar with the gameplay of Halo and the way the portal gun works in Valve’s portal. It works the -exact- same way, such that you can create infinite portal loops or launch

Having played a good 12+ hours of this now, it’s a really solid game. I think that if you’re playing on standard difficulty, some of the fights might feel a little repetitive against the AI given the length of the campaign versus how quickly you get new units to try out.

But from a gameplay and presentation

I’ve dabbled in every publisher subscription pass there is at this point, I think, and Microsoft’s game pass continues to pleasantly surprise me. I’ll frequently forget to check the release schedule and pick up a new title I’m interested in on steam only to find myself refunding it the same day when I realize it had a

Consider the following: If those scenes hadn’t been in the game in the first place, nobody would be in the reviews crying about how they -almost- liked the game but it didn’t give them the opportunity to point a gun at themselves and pull the trigger. Nobody reasonably would have arrived at the conclusion that the

One of the best 40k games to come out in the last few years is Mechanicus, a roguelite turn-based tactics game where you play as the tech-priests of Mars against Necrons. Not a single space marine in the game.

The Battlefleet Gothic Armada games are also very good and Space Marines are only a minor subfaction.

It’s grimdark gothic dystopia that revels in unspeakably massive scale in all things. Churches so high they have their own interior cloud systems, battles that consume multiple planets, riots that plunge entire solar systems into chaos.

One of the common themes, at least in the narratives about human characters, is the

Play Squad then. Easier to pick up and play than Arma 3 and very focused on capturing the feel of modern combined arms warfare.  

You might have a good time with Elder Scrolls Online if you haven’t checked it out, or at least haven’t checked it out since the huge rebalance to make the entire world scale to whatever level you are. The game can largely be played solo if you choose, encourages and rewards exploration, and you can jump into the

Tabletop Simulator is a thing but you can’t quite capture the feel of sitting around a board with your friends through a screen.

The rise of 3D printing has also fueled a surge in tabletop gaming - miniature games like Warhammer 40k are significantly more accessible when you can print an entire army for $20 on a $300

Death Chains is good but not enough people are talking about Lightning Whip. I’m currently playing around Challenge Tier 10 as a Pyromancer and in the post-action report, Legendary Lightning Whip on a burst assault rifle regularly puts out more damage than any next two sources combined. The legendary version of

““Very few people are curious what it’s like to be an Iraqi civilian,” Tamte said in a previous interview with Gamesindustry.biz.”

I have yet to actually play This War Of Mine, but isn’t the entire premise of that rather well-performing game about being the civilians caught in the middle of modern war?

For a fraction of what Kotick is taking home in bonus pay they could cover the salaries of every laid off employee and he would STILL have over a hundred million dollars left over.

Pure unmitigated evil.

Maturity of the writing (or lack of it) aside, what was confusing?

30 years of war in an enclosed valley with limited resources. The ship leadership have gone fascist and the other faction have gone mad max thunderdome. 

Based on my experience flying w/ what equated to space mujahideen fighting a larger alliance:

We used an out-of-game notification system to deliver alerts to offline players like “HOSTILE FLEET IN <system name>, FORM STEALTH BOMBER FLEET AT <rally point> with FLEET COMMANDER <commander>.”

We typically had a

If large alliances feel like things have been peaceful for too long in EVE, they have a tendency to come up with reasons to instigate a new war.

In other battles, yeah sometimes. In a fight like this with massive fleets on both sides, folks will probably shoot anyone who isn’t obviously a friend. The article touched on ‘sabotage’ - players will often infiltrate rival alliances with alternate characters which are then used to do things like sabotage jamming

I think Stadia is doomed because the market is primarily for multiplayer games and the vast majority of Americans do not even have access to internet speeds capable of streaming a game without latency.

We literally already tried this a decade ago, it was called OnLive and it was a spectacular failure that evidently the

In answer to your question, it’s right here. Kim Stanley Robinson has been doing it for a while now!