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Yay...it’s inspired by Greek mythology. And it has Immortals in the name. Also the character is Rising! Can’t forget to get that across to players. And it’s open world.

I have never seen anything like it! They really thought outside the box on this one!

I don’t think anyone outside of Ubisoft could have come up with

With that picture and video link I was expecting more than one Freddie Gibbs track. Crime Pays is a decent song but certainly not the ONE song I’d put forth for a playlist.

I think the game looks/sounds promising. I’m not knocking it at all. It could be really fun.

But I hope western games will stop going back to the same imagery and mythologies (Greek, Roman, Egyptian, Norse) over, and over, and over, and over again. It’s just so...been there done that. How many permutations of the same

This was really great. Enjoyed reading every word. Adi is so smart, passionate and delightfully odd.

I’ll never know the love of a good dog. All I have is a little murder machine (aka a cat) that collects grisly trophies every few days like Dolph Lundgren in Universal Soldier.

I just wish they cut out the Wiz Khalifa part of the song. Charlie Puth’s singing was perfect. Wiz just made me cringe.

As in least charming songs to use as an anime intro. I’m not a fan of The Irregular at Magic High School. No offense to anyone that is a fan of LiSa’s music.

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The title had me excited to see an anime intro to Thor: Ragnarok. Instead I get one of the least charming anime songs played over a Thor Ragnorok trailer (montage?). Thanks for getting my hopes up.

I was expecting something like this:

While M&K is the best, playing Wasteland 2 with a controller on console/PC is actually pretty solid and user friendly. It’s the item management-ish stuff that is a bit of a pain.

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At launch it was pretty damn rough, with numerous problems, including harsh difficulty spikes. When the directors cut version dropped though it really did add a lot of polish and gameplay tweaks.

It’s not as tough in the early stages as Fallout 1/2 were or the more recent Pillars of Eternity 1 was. But it is by no

I liked this game. It was a wonderful kind of bad.

Fighting the trolls on any difficulty is not that tough or exciting. They get old quick. I agree it was disappointing that the Bridge Keeper was just a troll after so much hype leading up to that fight.

The one enemy type I found consistently engaging and changeling was the Wulvers. Fighting a pack Wulvers on Give Me

I bought a 2TB Seagate FireCuda for my PS4 Pro. I figured it would be the best middle ground between a traditional HDD and an SSD. So far it has worked like a charm and I am really happy I bought it.

BUT...like just about any PC builder alive, I’ve had a ton of bad experiences with Seagate in the past. Drives DOA or

I bought a 2TB Seagate FireCuda for my PS4 Pro. I figured it would be the best middle ground between a traditional

Make your ambitious mod and release it. Don’t announce it months or years ahead of time so it can just die in the crib.

Sure. But how does any of that prevent coverage? Kotaku is the odd one out. Everyone else seems to have no problem mentioning the yearly marathon in an article. I love that Kotaku highlighted AGDQ and just wonder why they don’t do the same for other gaming charities.

Actually Extra Life is built around a single event. It can easily be followed and covered. As clearly shown by almost every other major gaming sites coverage. The 24hour fundraising marathon happens the same time every year. You can just raise money for the charity year round with your own streams and smaller events.

Yo

Extra Life is the first big one that comes to mind. Kotaku is pretty much the only big gaming site that ignores it. They have not said a peep about arguably the biggest gaming charity event in almost 4 years. Can throw in Stack-Up (never mentioned) and AbleGamers (2 articles back in 2016 that were not even directly

Is there a set rationale for why Kotaku covers certain gaming charities that raise millions of dollars each year but not others?

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Tough question. The two that come to mind for me are Wet and Syndicate (2012).

Wet was mindless bloody fun even with the repetition, iffy camera and not always reliable controls. I dug the campy dialogue, super violence and art style.