See, while you’re absolutely right it’s PvE, and there is no doubt it technically doesn’t matter since you’re not facing other players, it’s still very much pay-to-win. The reason being: breakpoints/damage thresholds.
See, while you’re absolutely right it’s PvE, and there is no doubt it technically doesn’t matter since you’re not facing other players, it’s still very much pay-to-win. The reason being: breakpoints/damage thresholds.