goodratt
Goodratt
goodratt

I keep wanting to get back into Destiny, but the fact that I’ve missed out on so much just freezes me in place. What I always wanted from Destiny was for each story and piece of content to feel mostly divorced from one another, like they were random sessions of a tabletop game, a sort of monster of the week episode.

I dunno, a multiplayer procedurally generated shooter in the ever-shifting Oldest House where each player has a class focused on a specific aspect of the overall combat kit of Jesse sounds like a dope spinoff to me. Like, the bureau alerts and random mod drops were distractions I’d like to see them trim for the next

It’s my understanding that you get a NG+ after your first run so it makes the second character’s journey smoother--because of that, my advice here, and what I’ll be doing (haven’t downloaded yet but will soon), is to try the demo and see whose combat style you like, then play that one first since you’ll enjoy yourself

For somebody who only played through the base game once, and who didn’t play any of the DLC, is jumping back in to start a new character (interested in Amara, specifically) a good shout here? I traditionally like Borderlands even though I never engage with the endgame because it seems like a slog by that point, BUT

I’ve never even gotten to that endgame grind with Borderlands despite loving all the games. I really wish there was something in there for building your own guns—I know there’s like a gun randomizer, right, where you toss in your stuff and it spits out something new, but I always felt like getting something you liked

I am glad that they’re leaning away from one of Sekiro’s worst aspects, in my opinion, which was unforgiving and restrictive difficulty. Going back to having summons/multiplayer and more open and accessible build options is the right move, to say nothing of the additional in-game options that will open up as a result

I could not get the parry timing down for the life of me—despite Bloodborne being my favorite game of all time, and my favorite build in Bloodborne being a parry build. So I knew I *could* do it (knew it could be done), and started looking at ways to reduce input lag. I bought a new controller. I optimized my TV’s

“Evil Dead is an isekai story.”

<Falcon>He’s out of line, but he’s right.jpg

I feel like it’s an isekai story, which is why he starts out looking so normal and modern. I *hope* there’s a character creator, and you can select your gender and also from a couple voices.

I came here to say this--the classes were pretty solid, and the game looked and played great with all the traps and stuff you could put down. Plus, WWZ just had a special expansion announcement for later in the year which adds a bunch of new stuff--you wanna talk about a middling L4D clone, talk about that one with

You are preaching to the choir. I was so turned off that I don’t really wanna go back to that forum, AND I don’t want to seek out new ones—and that’s a bummer.

I remember struggling with Sekiro until I switched to a newer, wired controller and changed my TV refresh rate settings—I went from being unable to parry in

I’m incredibly excited for this game for a whole host of reasons: I really like the genre overall (this kind of storytelling just really leans into the medium’s strengths); the studio is obviously great (Bloodborne is my favorite game of all time); it looks really good (it looks like there might actually be a lot of

I agree with this take (by which I mean, IF this is the route they’re taking then I can actually be curious about that), but if it IS what they’re doing, I just wonder why do such a bad job of it. Why show us bland protags and not make any of that clear? Why put together a trailer/reveal that seems so... intentionally

No doubt. There’s bound to be a lot of overlap, and there’s probably not going to be a lot that’s really 1:1—I just note a lot that you could pretty reasonably clock as Celtic in origin, and I hope people take note, because compared to Norse stuff, I feel like it’s a pretty underrepresented pantheon in fiction,

I totally get how you’re feeling—that was how I was when I was working on my first book. Now I’m like twelve books in, and if I’ve learned anything, it’s that you really do have to write what you love. It’s cliche, but it’s true.

Burgi beat me to it and said everything I would’ve.

Everybody wants to hyper-fixate on the erdtree and talk about Norse myth, and don’t get me wrong, there probably will be plenty of symbolism and inspired-by designs and motifs from Norse stuff, but I’m getting major Celtic vibes from everything in the trailer.

These pots have Celtic knots carved into them, and with at

I mean... I don’t think *anybody* thought it was unplayable, but it’s not unfair to think words like absurd and even insulting could apply to a game with this much cachet and budget to have textures *that* bad, *that* obvious in spots.

It’s pretty notable, so people noted it.

I think that’s true of most stuff in Ubi’s bag, and it belies their previous claim (following the disastrous misfire of Ghost Recon Breakpoint) that they realized their individual brands had begun to homogenize and were lacking in identity. They promised to do better, to make each thing stand out more, but that’s

Right? Like, if I did a game about, let’s say, aliens or cosmic eldritch beings coming to our world and taking over and enslaving the human race, and it was an open world base-clearing outpost-scanning rebel-rousing game typical of Ubisoft’s formula (which is an excellent concept, by the way, can we please have? I’m