goodratt
Goodratt
goodratt

You don’t need the tip to pop up dynamically — if you go to the back of the doc’s office in Valentine (behind the sheriff’s office) and knock on the door somebody will tell you to go away, and then the option to rob the back room will appear when you hold up the clerk up front.

Several businesses in the game have

I think that the way the bounty and wanted systems work in the game is problematic because the story missions, which are so heavily scripted, have us killing just silly amounts of people — like, we could be robbing a stagecoach and we somehow end up murdering wave after wave of shooters, like, dozens of them in every

The answer, of course, is to play Dungeon World instead. Dungeon World: the game you always thought D&D would be before you read D&D’s rules and mechanics!

As near as anybody can tell, based on the skyboxes and the stars (accurate stars that people actually plotted!), it’s in Nepal.

Maybe I missed something — like maybe it’s a conscious decision, and if it’s willful, I’ll forget about it, no matter how wrong — but the possessive is formed with ‘s, always, no matter what the last letter of the word doing the possessing is. Noctis’s teammates. Charles’s family. Harkness’s badge. Sassafrassssssss’s

Your solution could be the same as mine: to imagine each side-quest as a non-canon filler episode that takes place in the Wild Hunt arc of the Witcher series. Devote any given play session to just one quest. Take your time with it, ride slow, admire the scenery, get lost. Think only about that quest. You’re not trying