ghostwheel
Ghostwheel
ghostwheel

The reason I stopped was because of the gameplay. It's supposed to be a dynamic action RPG. But it's very difficult to see when precisely monsters are going to attack, or where their attacks will land, and even when the dreaded circles of death appear, it's so fast that there's almost no time to react.

I would have

No mention of Path of Exile getting a huge update as well? :-(

Another pair are Guild Wars and Guild Wars II.

What a bleeding heart. It's a game. They want you to have fun. They're trying to support the freeing of slaves. They're trying to incentivize it, and giving bonuses/points is one of the few ways they can do it to give a sense of character progression.