gfitzpatrick47
Giovanni_Fitzpatrick
gfitzpatrick47

Exactly.

The Thing can only assimilate one entity at a time, and was never shown to assimilate and function with multiple forms of itself. At the end, when McCready kills the final “big” Thing, Childs is nowhere to be found not because he was already assimilated, but because he was on another part of the base. Further,

Here’s the interesting thing that seems to go unnoticed concerning the ending: what if the Thing is really, truly dead? Let me explain.

Earlier in the movie, when they do the blood test, The Thing immediately begins responding to any damage done to its blood even when the blood is outside of the human host. At the end

Not when Andrew Johnson and Warren Harding are still around. Also, we have at least a dozen Presidents who literally owned slaves. H.W. Bush wasn’t a particularly strong politician, but he was an average President at worst.

There’s also the reality (and this is a bit in the weeds) that many large companies have attempted to do exactly what you said in your first paragraph: income smoothing.

We really do need to redefine what a company’s obligation is to their shareholders. Realistically their obligation should defined as to deliver profits to their shareholders that are reasonably close to the profits of the previous fiscal year or quarter or what have you.

The pro-life argument is even more inane when you consider that, by definition, “protecting potential life” would result in defining a blow to the gonads or a sexual partner deciding to swallow as tantamount to mass genocide.

People have been lining the boulevards of various capitals in the hopes of catching a glimpse of the local emperor, stage star, athlete or sexy lute player since time immemorial. It’s not new, and it’s not a teenage girl thing.

The issue with Ray Liotta and Vice City isn’t whether or not he had marketing power, or could just walk away, but his knowledge of the significance of the game (and expected revenues) relative to the value of his time.

He openly said in interviews he didn’t play video games and had little-to-no idea of how big the GTA

At no point did I say that Jennifer Hale should’ve been paid more than what she was. I simply pointed out that in situations with much larger games, and more well-known VAs (or actors in general), there have still been complaints about being underpaid relative to the expected financial success of the game involved.

I’m

To all of the people out there saying how happy Jennifer Hale (and other VAs) should be with what they earn, make note that Ray Liotta, Michael Hollick, and Young Maylay (Tommy Vercetti, Niko Bellic, and CJ Johnson, respectively), all had complaints about what they were paid for their roles, which were significantly

It’s not older, or more obscure, than Ifrit. I always used to pronounce that second syllable with a short “i” but in FFXVI they pronounce it as “Ifreet.” Why correct it now? Could have been avoided by spelling it “Ifreet” all along.

That’s a bummer that they couldn’t stick to the traditional pronunciation, especially when the original language and culture already has a tough time with preservation.

While I’m all for the original pronunciation of names from various mythologies, this is one of those that is so obscure (and could’ve easily been resolved in the mid-90s, well before OG FF7 dropped, by merely transscripting it as “Ket Shee”) that I can’t bemoan people being wedded to a specific pronunciation of a

I mentioned this in a different response but something like Baldur’s Gate 3 would have been impossible 20 years ago. It’s an indie game (self-published by Larian) with high production values that’s achieved significant critical and commercial success in a niche, PC-centric genre. It’s existence is only possible

Maybe I’m biased because I’m a former athlete, but I’m always amused by what so many other people see as “ripped” or “big”.

He also wouldn’t get a second look in gay circles, even amongst the theatre gays, but that’s another discussion entirely.

Very true, and what you say goes to a point I made to someone else: that most games aren’t moving 5m+ copies, and it’s erroneous to think that there’s a linear relationship between development cost and sales.

You also point out something I mentioned in my reply: the skewed nature of the revenue and profits. It’s

I sure did. My apologies haha

Games are more profitable than ever. Publishers just want to make more money.

While good marketing can work, from an accounting perspective, it’s one of those areas that’s hard to quantify the effect it has on sales. Actual development costs are pretty easy, because no game = no sales. However, determining whether or not that additional $10m ad buy increased your sales from 4m copies to 5m is

But they’re selling 5m copies in many cases, which is exactly the same increase as the development costs.