@NorwoodIsMyHero: You're the coolest. No, really.
@NorwoodIsMyHero: You're the coolest. No, really.
@Alex_Mexico: I'm pretty sure she says "Hmmm, food for thought"
It's just a wee update to your browser, where's the farm in that?
Imagine he was decked out in a lil' Megaman outfit. Go on.
@GeshGav: It just dawned on me that I'm comparing Glasgow gun crime to that of New York. Sorry folks, I've let you all down.
I would try this in Glasgow, but some areas are more likely to use real guns than anything else.
@Kanji08: We all agree. This is incredible. I was worried for a moment.
@PACKFAN4LIFE: I get you, It's a bit bold for my tastes too.
@PACKFAN4LIFE: It looks like the streaks only apply when you're chasing a specific target. I actually quite like it, as there's a lot going on visually it'll make it easier to follow the target should they take a sudden turn.
Will Move's 'Lightgun games' have the same always-on cursor that plagues Wii games of a similar nature? It takes away all the challenge, so hopefully not.
@sapperhedge: That is harsh, but I approve. You're alright, Sapperhedge.
@sapperhedge: Cool, but do you like to be all 'kaboom' and 'kapow'?
Here's hoping that a larger emphasis on action will mean more ammo dispersed throughout the game. I know a lot of folks like their survival horror games to involve amm0 management, but I like to be all 'kaboom' and 'kapow'. Do you like to be all 'kaboom' and 'kapow'?
@DarkSolstice: @spikespeigel: It doesn't look like it, no.
@DarkSolstice: @spikespeigel: It doesn't look like it, no.