Pretty sure those would be listed under sensitive content. Which is what (apparently mistakenly) happened here. Dude isn’t banned or anything.
Pretty sure those would be listed under sensitive content. Which is what (apparently mistakenly) happened here. Dude isn’t banned or anything.
Still a warning to me. Perhaps you don’t see the warning because you’re logged in to a Twitter account has the allow sensitive content setting on.
Twitter allows that sort of content, they just apply the warning mentioned in the article. The issue at hand is that the account in question doesn’t post anything that should warrant the warning, assigned to it by the robots.
Can we...*sigh*...can we get the PvE modes year round please? It’s ridiculous that you can play modes designed to be played vs human with dumb bots instead the whole year round, but you can only play the modes designed to be played vs bots in 2-week loot box events...
Also! The event map, Rialto, will be re-released after the event as a PVP payload escort map. While at Blizzard HQ earlier this week, I learned that Rialto was actually originally designed to be a payload map, rather than an event map.
To those who aren’t regular board gamers: this is a first time designer / board game youtuber, running a $400k kickstarter, with a company (Jasco Games) who dropped the ball HARD on the Mega Man board game.
I love the concept but Caveat Emptor af.
Yeah I agree as the main support players (LUCIO MAIN BABY!) with a dash of Mercy, its often better to get the hell out of the line of fire and save yourself so that you can support the rest of the team that is still up.
He doesnt mention a secondary effect.
This article resonates with me as a closeted Mercy main. I never really tried support until about 6 months in (former Mei main, don’t ask). I usually wouldn’t talk much during matches, aside from the occasional call out.
Hmmmm...well...I always thought this was what the team should do with a Mercy: play AROUND the Mercy so they can be healed while at the same time protecting Mercy so she can heal MORE. I’ve been told more than once by players “Why should I help you?” when I play Mercy. But these are the same people who will flame me…
same as it was in TF2, it’s not worth risking your med’s life unless it’s down to the wire
Selfish Mercys are correct Mercys:
Overwatch’s Mercy is a “support” hero, which in layman’s terms means she’s mopping up trails of blood left behind…
Honestly...that sounds pretentious with very little consideration to player experience. Sure, don’t use human language on an alien world, but statistics in an RPG are a quantified display of your character’s perceptions of that world, especially if you’re game comes from an era where you had to get creative about what…
That’s nice and all but I call BS because maybe we as players were not born in this world but your character was. This is like if there was no labels on ibuprofen for us. It’s as if your character was the one without a reference. In a game like Numenera or something post apocalypse, you find this vial of liquid,…
Well, using the names of materials to tell that a weapon is stronger than another seems pretty reasonable.... If it’s not too convoluted... In a game with 100 different weapons in every category, it wouldn’t work... Another solution would be the character themselves or the shop owner to say something like “that weapon…
That’s a compelling argument, but it’s still a waste of time to the player. See Egoraptor’s video on Mega Man X, and he talks about a thing he calls “conveyance.” He defines it as the way a game communicates to a player, and he equates a bad game as one that doesn’t communicate very well.
Quite frankly, I hate feeling like a game is wasting my time.. If they game involves a lot of instant death, trial and error, or things that just don’t work well or are not explained well. I start to feel like the game is wasting my time. Now that being said.. if the game has amazing game play, or an out of this world…
That’s an interesting thought, though I personally feel like this is one of those situations where gameplay should take precedence. Not knowing what an item does and forcing me to abuse save/load or pull up an Internet (1993 BBS?) walkthrough ruins my immersion a lot more than just seeing a magical tooltip about…
If I see an axe in a store that says “+20 Power”, I just assume that’s what the merchant wrote on the salesheet next to the price, just like a car dealer will have the horsepower and mileage noted down on the car’s salesheet.