genemag
geneMag
genemag

From the people I talked to in Tokyo back in December ( and some language meetups here in Vancouver ) I can corroborate with your theory. Among a dozen or so Japanese people I chatted with (self-proclaimed anime fans at that), there was like, just one person who knew all the shows and games I mentioned (stuff from

Yeah, FFTA’s law system was arbitrary RNG that was more annoying than strategic. It makes sense in-world for the plot, but gameplay-wise it really reduced my enjoyment of the game.
I guess I didn’t enjoy WotL as much because of the Shakespearean writing; felt like they were trying too hard with the style. I know it

A studio I visited in Shinjuku last December actually had a couple pair of crocs together with plain sandals for visitors. (it was my first time ever wearing crocs... they’re ugly but as comfy as they say... O_o )

I’m still pretty salty too... And the only Volnutt crossover we got was with Tatsunoko vs Capcom... Sure we got Tron for MvC 2and 3 but still... SALT.

haha. I still agree with your statement though. P4G was great. And even with all the ‘milking’ of P4, each spin-off entry still had really good/fun plot and gameplay, and filled in a few loose character threads. (Kanamin <3 )

I also hope they’ll make a Vita version if they can. I’d buy it even if they won’t localize.

Proooobably the number 5 on that entry is the thing...

My current top RPGs by sub-genre...
Dungeon crawler: Etrian Oddysey for gameplay (couldn’t pick a specific number) Demon Gaze/Persona Q for writing.
SRPG: FFT(PS1 edition) for plot and gameplay, Disgaea 4 for light-hearted derp-a-thon with surprisingly good plot.
Trad JRPG: Persona 5 for overall plot, Persona 4 for

Yeah. That’s one reason why it left such a bitter taste in my mouth. The things going on in the background had a lot of potential, but the direction they went with (heavily in-your-face levels of pandering) felt like rubbing salt in the wounds. When I played the original version, it knew Ashe and Basch were meant to

It was the opposite for me. Loved the mechanics and world, hated the story/characters.

There’s just too many things wrong with the DkS3 whips. Wind-up time, forward range, recovery time, damage, etc. You’re just too open for the whole moveset.

good for you then.

Laptop model, OS, desktop layout, pants, coat, hand, location and time of day the photo was taken, all of those put together can easily identify a person, especially if your co-workers know you well enough.

What makes a Megaman game a Megaman game? What makes a Castlevania game a Castlevania game? What makes a Final Fantasy game a Final Fantasy game?

It might sound like it, but I’m pretty sure if you interview anybody they’ll mention brands of things they like. The car they use to move around, that fast food restaurant they go to to unwind, favorite TV show, etc.

If you’ve actually studied or worked in mathematics (particularly with calculus), engineering, computer science, or natural science you’ll know that that is wrong.

But are they? The definition of vectors in mathematics is that they are a method to describe direction/strength. They are never used to describe linearity or straight paths at all. This isn’t even about pedantry; her use of the word vector is correct in context.

I don’t think that’s the definition of vector she’s using.

Playing the demo gave me similar vibes to Digimon Cyber Sleuth in terms of stuff to unlock. Definitely getting it on the Vita, as I’ll spend a crapload of time grinding and moving around the menus.

Only saw the demo for the PS4 version. Having played it, I’m definitely getting it for Vita.