Edit- Bah, this was supposed to be a reply to ramajastang, not the OP. Oh well.
Edit- Bah, this was supposed to be a reply to ramajastang, not the OP. Oh well.
We actually do!
The difference being that they test much more strictly in Germany before you get your license, the people over there respect the traffic laws more than here, and their roads are vastly better maintained on the whole. Sure accidents still happen because hey, some people are dumb. All it takes is one look at auto…
Driving the Autobahn in a rented Diesel S-class is one of my best memories from a family trip to Europe a few years back. Whenever anyone asks about it, I give them this story:
But is all high-speed public-roads driving reckless?
Yup, basically this.
I was going to add to the discussion, but this about sums it up.
The Corolla is the car that never really changes for the masses.
Left Foot Brake, Right Hand on the wheel steering through a corner faster than you probably thought sane/possible, problem solved.
Gah, it's only on the other end of the country for me... I has a sad now.
I watched for the first few seasons and enjoyed myself but fell off after season 3 or so. Any word on it's quality of late?
I want to be clear that I agree with you, Firefly does deserve another real shot. Having observed how networks have made decisions in the past however leads me to be less optimistic than you in the matter however.
See Fast & Furious, Fast 5 and Furious 6.
What I was trying to say is that the Star Wars series got off the ground because the franchise 1) already had boatloads of money to put into a show, animated or otherwise, and 2) there was already a HUGE audience ready to watch whatever show they put out (it helps that the show was legitimately good), thus the show…
And I'm saying (with a completely straight face) that it's getting good reviews because it's telling a story that people are connecting with despite the game being short. Hence my first argument that some people judge value and worth based on that connection and not simply running time.
This works on so many levels!
The only real reason is money. Star Wars had the capital and guaranteed fan base to justify the initial cost of the animation. As much as I'd love to see animated Jayne grumbling in his animated cap, I don't think it's a realistic idea =/
Sure, because having the game be played over the internet changes the structure of the story in that they never met. Now, if they met online, played online, and still connected, fell in love, and met in person eventually, the story from there remains the same and I contend just as interesting and relatable. In fact,…
What I'm trying to say by bringing up movies is I don't measure worth by amount of content so much as the richness of the experience given. I value a short, deep experience over lots of content, whereas you seem to prioritize length of play. This appears to be a major difference in how we calculate value, and you…
Here's what you said: