So ... a lot of fun actually.
So ... a lot of fun actually.
I see Wayne Industries answer to Twitter was not being subtle about branding.
Uh....I wouldn’t call Arslan “obscure.” Sure it’s not Attack on Titan popular, but a lot of people are keeping their eyes on Arslan only because it’s from Arakawa.
Thanks, I think.
I’m sorry but Rise of the Tomb Raider looks significantly better than the previous game.
Get in the fucking robot, Raiden.
PC... the better Xbox One that doesn’t play Sunset Overdrive.
oh no, I’m not judging SU or Undertale based on their fandom (and even then, it’s like a slim but vocal percentage), just kinda saying the fandom (or any fandom) can get pretty shitty.
until they bully a fan artist into attempting suicide :|
Undertale is representative of people buying content that doesn’t exist yet leading to rushed release schedules, broken games, and a level of homogeneity the industry has never seen before? Because THAT’S what’s wrong with gaming today, not the lovechild of Earthbound and Touhou with a spin on the average morality…
Huh.
I draw the line at Super Mario World. Fallout 3, Pokemon Gen 1, Super Mario 64, and so on I can see losing but god damn it SMW is the GOAT.
Keep in mind hijacking GFaqs polls is nothing new. The L-Block from Tetris once won the Character Battle contest .
It is an ongoing war. So here’s one for you:
I can honestly say that I wouldn’t love gaming as much as I do today without GameFAQs. It helped me through a ton of older RPGs and has contributed to my love of the genre. I will always be indebted to the user
A l e x for his RPG walkthroughs. He always seemed to do a writeup for games I loved, so I actually ended up…
I’m a Nintendo faithful who couldn’t be happier with the decision. Yamauchi was not a gamer, but a business man who lead Nintendo through their true golden years with the NES and SNES. Iwata’s “fun creativity” gave us the Wii and Wii U era. I’m gonna have to say, I’m probably the least biggest fan of Iwata as far as…
I think this is a product of people more and more thinking about games as stories, because that’s the only way they know how to think about them. When you think about it 99% of all video game stories are winky camp and yet we still say we “play for the story.” I honestly can’t think of one video game story that, if…
I don’t get this complaint. The storylines in these games are traditional and they do follow a certain narrative cohesion. Just because it’s difficult to see the structure doesn’t mean the structure isn’t there.
I mean this with 100% seriousness: