friendlyneighborhooddalek
FRIENDLYNEIGHBORHOODDALEK
friendlyneighborhooddalek

Nah, I had the same reaction as you . My first reaction was to read the UI as a “click as many as you can before time is up!” minigame, but it just fires when you first click. I tried it a bunch of times on the practice map and couldn’t figure out what it wanted me to do. Eventually I went online and read

Nah, I can sympathize with UtahJazzhands about McCree - I find the UI for his ult really incomprehensible for some reason. Every time I tried using it I saw little red dots appear all over the place, and the first few times I thought I had to click on every target I wanted to shoot before a timer was up, but that

Hell yeah! If this thing had shipped with Super Dodge Ball and River City Ransom, I’d have bought it in a heartbeat!

Not to mention that 600k doesn’t seem anywhere near realistic for project of the scope described. They either didn’t know that, or they were gambling on a low funding goal inspiring confidence in backers that it would be met, and bringing in many times that amount. If that was the case, they gambled and lost, since

Well, that’s kind of a chicken and egg problem. Are they having a hard time getting cast in stuff because they aren’t as famous? Or are they not as famous because they have a hard time getting cast in stuff?

How to keep them AND how to ferret them out...

He’s working as fast as he can, ok?

Only the penitent man shall match.

This is a sandbox game though, with a massive procedurally generated galaxy. Theoretically every world is a unique place with its own history, and people start out all over the place. Adding unique hand-crafted content to every world in this setting would be beyond impossible, but adding that same content everywhere

I think Kirk’s experience with the Atlas narrative in his first playthrough clearly demonstrates the flaw in this line of thinking. The game’s universe is too vast for a hand-crafted story. Such content requires people and time, both of which are always strictly limited. Either you’d never experience that story unless

Nah, I expect the game mode just uses the same character spawning code as the regular game, and they forced it to auto-select Lucio for you. Clearly that system is has a few bugs.

And before that it was The Division, and before that Rocket League. Dark Souls is in there CONSTANTLY. That’s just how it goes - these reflect what people are playing and posting. Just chill, and this too shall pass.

Other than a small group of very vocal complainers, I think they’ll be fine. I’ve never really gotten people whining about their choices “not making enough of an impact”. What did people expect, that because you picked a particular dialogue option with Conrad Verner, the Reapers would vanish and you’d be off having

You think that’s bad? So are people born in ‘98...

This. The Dice and statistics are just artifacts left over from Dungeons and Dragons’ wargaming heritage, but too many people confuse these trapings with the core of an RPG, which is Role-playing.

“BJ and Guns” sounds like an 80’s TV show title.

I think it was mostly for the same reason we tend to de-humanize people we consider enemies. If we don’t think of them as thinking, feeling beings, we don’t have to feel guilty about the harm we inflict on them.