No.
No.
In order to do this you will have to be in a public lobby and invest over 1.5million per attempt. Want a shark card?
It is so incredibly disappointing.
It starts off that way. It ramps up as you get into post-release content.
Just like that, the rage from the NES Classic is rekindled. “We’ll ship more.” Yeah.. freaking right, Nintendo.
CRITICAL MISSION FAILURE
When you go from 128MB of RAM to something more reasonable, you can get away with a seamless area.
Until I see any form of gameplay, and even then this is Ubisoft so I’m skeptical at that point too, I don’t count it as ‘coming’ in any way. They already [expletive] teased us with this so many times before.
Just like any other tool, it is about how you implement it. If you do it badly, then it hurts and kills the product. This in turn makes me thinkthe dev/sales teams for Dunevo should be more involved in implementation of their product.
That’s not common for MMOs. Just a side effect of BDO being a Korean game.
Well... this was a given. Each new sample gives new examples for cracking it. SecuROM used to be rough, but over time it was simple to bypass. Tages was the last “evil” I recall but I remember even that getting bypassed too. Despite everything, eventually the most common protection will fundementally fail and…
Sadly, the previous work is blocked in the US. : /
I’m thinking that’s what he meant, but still.
I tried to get this mod running, but so far all I’m seeing is a reduction in contrast and flat lighting along with the standard ENB benefits like dynamic DOF and whatnot.
You realize that 14 is doing just fine? Expansion releases next month.
Has there been any word on client security? I’m terrified this will be a console port to the PC with zero verification like Call of Duty and GTA V ends up with.
I was waiting for it to show up on the PC. One of the reasons I couldn’t stick to the original was the PS4 performance issues that just annoyed the hell out of me.
I am entirely confused because I’m not seeing these issues. Don’t get me wrong, the “I’m not seeing it” doesn’t mean others aren’t, but.. the most I see are dips in certain transition areas. Haven’t had the game crash, haven’t had issues with input, running borderless window at 2560x1440 with no issues there.
Another day, another fail by processors. It’s hard to do, don’t get me wrong . But this shows a fundamental problem in processing orders online.
Even IF G2A did agree to those terms, building an API in 90 days seems like a tall/impossible order.