freyar
Freyar
freyar

We know what Nintendo's stance will be. Emulators are illegal (according to their interpretations), and they'll pursue it.

I have been hanging on to the blog version of Kotaku for as long as I can. Hopefully this will work better, but man, this is also very.. bright.

Squadmates panicking is at the core of the game, so.. that's important to keep. RNG does need to be an RNG, and not seeded.

Back in the day, you had a significant number of areas where even one alarm would cause you to fail the mission. Lambert's frustration is memorable in those regards. Hell, even in Chaos Theory you had cases where three alarm trips and you were done.

I'm disappointed that it's a viable option in a series that was about stealth.

At the same time it breaks the whole idea of staying hidden. What does it matter if you can treat the game like any other shooter and just put a crosshair on each target one by one. This is even a bigger issue on the PC where input is easier to deal with.

2x

It really feels like either the narrator was bored, or trying too hard.

I find this "what if" spin to be terribly interesting and a good expansion to the core game. I find the Multiplayer to be a complete waste of time as it's core problems are STILL there when it had it's first debut. You have your Multiplayer DLC, I'm just glad that not ALL of it is Multiplayer.

Since I play on over 7 different machines in less than two weeks, having cloud saves is a good for me, assuming they work unlike Final Fantasy VII's re-release on PC.

The traffic was inspected, and the instructions are quite simple. You only get "CityX has Y Excess Power" and your client simulates that. Servers don't do anything (aside from cloud saves) that a local system coudl do.

There's a difference here. EA/Maxis decided to put SimCity in a position like this. Rather than allow people to play either alone, or in isolated groups, EA/Maxis determined that they should have a game-as-service setup.

The onus is on EA/Maxis to protect their always-online service. If it wasn't that way, we wouldn't have this issue.

As far as I understand, Kingdoms of Amalur does not require the Origin client if you buy it on Steam.

Stop lying to your customers, EA and Maxis. When something doesn't seem right, people start digging, stuff like this gets aired and you are made to look like not only a fool, but unrepentant asses.

I'd chalk the term "living" up as a misnomer. I was never under the impression that jobs, names, and homes were persistent. Hell, coming from SimCity 4, I was surprised that they modeled traffic based on use, not simulated number crunching in the first place.

That's kinda why the whole comment about "We didn't see people play like this in the beta." made testers roll their eyes. The test wasn't in any way similar to launch conditions (and I'm not talking about capacity, but functionality.)

They were probably looking at it prior to launch.

Well, you just have to consider the best method to deal with it. Part of that fix is also to add in weights for roads that are at 75% capacity or higher, so drivers should start looking for alternate routes too. Naturally adding more commercial on those avenues will increase the amount of traffic (assuming you have