frankgrimes33
FrankGrimes33
frankgrimes33

Friends who send friends chain letters are not friends. 

These kind of scams are useful in that they provide competitive pressure - those without critical thinking skills pay a cost, and those who successfully avoid them get to lead slightly better lives.
Gullibility is not a trait that should be rewarded.

That’s some solid self-awareness. The people playing are just as important as the quality of the game. If you’re not going to be a fun person to be locked in a giant puzzle with, then you should sit it out.

Yes he can. Your horse is persistent in the world. I’ve taken a train and then watched the map as my horse took ten minutes to run across two states on his own to catch up to me. Generally though no violence should happen to them unless they are fairly close to you. How did you die? I lost my first horse during a

This is where I’m at. I’m at an early point in the game, but it seems like something I’m not going to be able to really enjoy for 30 minutes at a time. That’s where Spiderman and Odyssey excelled.

Your horse is dead. If you die after your horse dies the game gives you a basic starter horse when you respawn so you’re not stuck in the wilderness with no horse and no supplies.

I just tried to give a wounded veteran $5 and accidentally shot him in the head. I've already done a lot of things in this game.

Meh, really not broken, deliberate is what I’d say. Rockstar WANTED the player to cock the hammer on every gun just because that’s how they decided the shooting would work

That’s fair.
In fact, whenever someone ask me how I’m liking RDR2 I explain to them:
It was marketed as Ace Combat, but what you get is Flight Simulator X.

Last night, while wandering the lands in RDR2, I stumbled upon an escaped prisoner who wanted my help. I didn’t trust him, so I lasso’d him and hogtied him. He laid there, obviously upset at my betrayal. But I also sat there thinking, “err...what next?” There was no sidequest update on my screen, nor any new blip on

Not really. Hold X to pick up provisions and consumables. Hold Y to interact with quest items and interactive items (such as your bed, bathtub, a letter you can read, etc.) Nothing inconsistent there.

It sounds like the kind of game I would love - If I were younger and had hours upon hours of free time to devote to getting lost in the wilderness. Nowadays I LIKE it when a game lays out “Here’s how much you’ve done, and how much there’s left to see” because it lets me decide whether that map thingy is worth my time

But he’s not talking about pacing though, it’s the controls

I think the biggest trend that RDR2 bucks - which you touched on with your observation about player empowerment - is that it eschews the typical video game format of “If I do action A, B, and C, then the result will be X, Y, and Z. That is how you play the game, that is how you succeed/win.” In RDR2, that is not true.

Exactly! My favorite part in RDR2 so far was a dumb and very human thing that I did:

Eh, being on time for work is overrated anyway. lol

I mean, don’t spend all that money because of my recommendation but I’m playing it on a One X with a 4K/HDR TV and it’s just gorgeous. It might be the prettiest game I’ve ever played.

Spent a solid four hours on it this afternoon and looking forward to spending a late night with it! My initial impressions of it so far is that it’s just shy of a gaming masterpiece! Graphics are gorgeous, the animations are fluid, the transitions between game play and “cut scene” are seamless, and the characters

My best advice: If you have less than an hour of playtime left and you gotta be up early or whatever, don’t fall for the “one more quest, then I’ll go” trap because it’ll probably take you an hour just to get there. Just spend that hour hunting or looking at things, don’t try to do anything real tho or you’ll be late

#1 thing that I did early on that I think made the experience much better was to change the controller scheme to FPS. It moves sprint from tapping A or X to the L3 (clicking the left thumbstick) like God intended.