foxkelfonne
Shawna Kelfonne
foxkelfonne

Yeah, but on the plus side we can all go visit SeaLab and watch a few episodes of Chopper Dave, right?

Then that sounds like a failure of messaging on someone’s part. No, I haven’t played the game, because based on the way it was shown off and talked about, it didn’t look like the sort of game that would appeal to me.

If the basic messaging of your game makes it look like a procedurally generated auto-runner and

It’s definitely a weird choice to take something that was a meticulously designed platformer and turn it into a procedurally generated auto-runner. I kind of feel like when they made the jump back to consoles that the design should have been looked at again, because the original design sounds fine as a mobile game,

Maybe it would have landed better and had more traction if it had gone the same route that RPGMaker has gone on the Switch / 3DS.

In that case, the paid version of the software has all the creation tools along with letting you play other people’s creations, but there’s also a free version that only allows you to play

Suikoden is one of those games that I picked up on a complete whim. I knew nothing about it, I hadn’t heard all the praise for Suikoden II yet, and I just happened to see it at a secondhand game shop for cheap when I was looking for new things to try.

It had a goofy cover, but had the Konami logo on it, and it was

Ice levels also are a quick and easy way to up the difficulty for a later stage where the players may have already mastered most of the techniques you gave them. Making a level snowy and icy is a quick shorthand for “things will control differently here” because most players have that innate knowledge that “oh, ice is

Man, I wish we could get a Second Evolution R like they did with First Departure. I’m guessing the first one didn’t sell well enough to bother though. :-/

I mean, to be fair, you’re not playing as Eivor, you’re playing as Layla playing as Eivor, and Layla can definitely read, and the animus is always kind of vague as to how much influence the person using it has over the events that occur, including what things the character they’re playing as says. Mainly because it’s

I read the writeup on the kickstarter page and that was enough to do it for me. It’s like they went out of their way to be as juvenile and dumb as possible.

Square-Enix has been going pretty heavy on the SaGa lately. With the remasters of RS2 and RS3, and now the SaGa collection coming out next month. SaGa Frontier was just the most obvious next step.

I’m guessing that it’s going to have similar enhancements like the RS2 and RS3 remasters, where you’ll be able to do a

I guess the question is, will it be something that feels well-integrated into the game, or just something slapped on? Is Ku going to show up during the story of the main game so we get a feel for the character, or do we just get thrown into their shoes? My concern is that we have a whole game to get to know Fenyx, and

I dunno, there were a fair amount of platform and other controller-friendly games even back then, and it’s way easier to use a controller than to use arrow keys + space + ctrl + alt, etc. The GOG launchers do a fair enough job, but there’s still occasionally some weirdness when you get into games that DID have

It does seem like it has some nice quality of life features that would be helpful for anyone though. Controller to keyboard mapping, and a nice user interface go a long way towards making older games accessible to people who are curious about them, but don’t want to screw around with the DOS interface.

Aside from actual physical simulation being extremely tough and computationally expensive, it also comes down to a call on what will sell the game better. In the end, they’re all trying to make money, and oftentimes, shiny high resolutions and fancy lighting effects will pull people in more than realistic cloth

I mean, yeah, you could make a case to say that a Kickstarter for a given game had trouble advertising given that everyone’s focus was on other things at the time, but like, for one, why the hell does a Harry Potter game need kickstarter?

Secondly, their pitch was for a game with Harry Potter front and center on the

Honestly, the fact that you can’t use your existing account to log into the Steam version (and vice-versa) makes it weird that they’re even bothering with a Steam version this late into the game’s life. I know FFXIV is similar, in that if your game license is through Steam, you have to use the Steam-based client, but

Was anyone really clamoring for a remake of North and South?
I remember playing the NES version of it, and it was ok for like, a single playthrough, but not really something I’d come back to over and over. It wasn’t super deep on strategy, and the army battles were kind of meh, and it looks like the remake took the one

Definitely looking forward to trying to get one of the 5 copies of that physical edition they produce.

One of the joys of every expansion and patch to this game is finding out what new earworm Soken has managed to put out now. A lot of his music doesn’t fit the classic Final Fantasy sound, but that might be why it works so well. He’s not trying to be another Uematsu, he’s just writing the best music he can, and it’s

Been playing this off and on with some friends and its always a good time. One of them described it as a “co-op puzzle game, except not solving the puzzle can kill you” which is probably why it works so well.

The tension builds as your sanity drops, which makes ghost attacks more likely, so the longer you take, the