foxkelfonne
Shawna Kelfonne
foxkelfonne

I really enjoyed the game, and I’m excited to see where it could go from here. I’m totally okay with this not being an exact remake of FF7, and going off the rails to make something new, because honestly, if I want to play FF7 again, it’s still there. I can do it. They’re not “destroying FF7" by making something new,

Prince of Persia 2008 is my favorite iteration of the series. The Prince himself was charming and likeable, and the game was basically a series of “levels” where you either performed the sequence of moves correctly, or landed back at the checkpoint and tried again. 

And?
So does Castle Crashers. So did the original version of Binding of Isaac, and Super Meat Boy. This is on the level of calling every 16-bit style RPG an RPGMaker game as if that’s an immediate indicator of its quality.

Right? What parallel universe have I ended up in where Blizzard manages to fuck up a remake of one of their most beloved games, and EA of all companies manages to do a remaster of TWO classic Westwood games, putting a ton of love and care into it, with a bunch of nice extras and QoL improvements, and then sell it for

They should just release a new game called Command & Conquer 4, and have it be completely unrelated to the previous one. Just... pretend it doesn’t exist.

It’s cute, and might help get the message out? Maybe? I don’t know that anyone who would find and play a Super Mario Bros clone starring Bernie Sanders doesn’t already know about Bernie and what he stands for.

From a gameplay standpoint though, it’s just wrong enough to aggravate me as a longtime Mario fan. Blocks

I’ve seen quite a few complaints on the reveal that it’s not just BG1+2 with better graphics, but honestly, I don’t think it should be. Real-time with pause is a combat system that works well with something like the 2nd Ed ruleset, where most low-to-mid-level combat turns are “I attack” and only once in a while did

This next console generation really feels like the true end-game for video game consoles. Not that I mean we won’t see any new generations of consoles after this, but that each generation is going to be incremental and just higher specs rather than doing anything wild from a hardware architecture standpoint, in order

Continued backwards compatibility just means that my Rock Band Library from 2007 will continue to live on.

I will say that one of the best decisions of Shadowbringers is to have the Scions actively involved in your adventures as your “party”. It’s given them all time to grow and have fun character moments and interactions with each other instead of Thancred showing up to say something snarky and leave, or Urianger saying

I guess the real question is how do you do a modern Breath of Fire game that pleases fans of the original, but is also good enough to draw in new players.

Things like Bravely Default and Octopath Traveler prove that there’s still a market for turn-based JRPGs, so I don’t think they need to go as polarizing as Dragon

The success on this is basically going to come down to how well they nail the villager personalities and interactions. Animal Crossing might have broad categories for its villagers but each one has their own sort of style. Looking at how they look and how their house is initially decorated gives you just enough info to

This just reminds me that someone was working on a game where everyone had guns, seated in office chairs, and you fire the guns to use the kickback to move, and I wonder what the hell happened to it.

Yeah, this is some level of bullshit. It’s almost the same price as NSO, and doesn’t have the features to justify it. Why does adding the GTS and Wonder Trades suddenly make it 3x more expensive than Pokemon Bank?

I was reluctantly okay with Pokemon Bank’s $5/yr cost just because A) Server costs aren’t free, and B)

Depends on how the game is structured. It made sense in Torchlight because the core gameplay loop is to just keep going deeper, like the original Diablo.

Diablo III on the other hand, gives you roughly enough inventory space that if you’re doing Adventure Mode bounties, you can more or less do all 5 in an act before

Saints Row IV has some great jokes all over, and can do both subtle humor and straight up absurdity in equal measure. I loved the pisstakes against BioWare games by just having everyone on the ship willing to jump The Boss’ bones, (which were also fun character bits because everyone approached it differently), along

I was just mad when I realized that their names were literally just riffs on “Cyan” and “Magenta”.

Hell, even just give me the old PowerStone games on a modern console. 

It’s still not hugely different from the “third versions” of previous titles having more old pokemon be catchable than the base releases. There were more pokemon catchable in Platinum than Diamond and Pearl, but could still be transferred back to D/P. In some ways, the DLC model is better than the 3rd version

I’ve played a few of the more modern Atelier games, and they’re starting to get better again. It seems like Gust is finally giving up on putting time limits into them, which is really what I disliked most about the Arland series. Like, you put in a complicated alchemy system that encourages the player to experiment