Toss have observers, and terran has scans.
Toss have observers, and terran has scans.
Dude, the mothership core can defend that with ease, and the queen can also.
Well...if he swears by it, then you know it’s coming, so that kinda makes it no longer a challenge to play against if you know what he’s doing. Say you’re playing against me, for example. You have no idea what I’m gonna do; it could be a 2 rax, fast expand, banshees, anything. Then you build 2 cannons anyway, having…
That’s because their race is limited in number, and as far as I knwo, the only actually living units with a body are the zealot, adept, high templar, dark templar, and most stargate units(unless you count the immortal and stalker).
Terran is generally the most well rounded race, and turtling is usually only for turtle mech players. Terran is or can be the most defensive of the 3 races though, with bunkers, missle turrets, and pfs all day. They can also repair, which is, in my opinion, the advantage that they have, that can keep a wall going for…
The corrupters kinda took the scourge’s role as main aa, also, the scoruge made it so any air build was basiclly useless, as if they weren’t looking, their army would die in 2 seconds. They had so much dmg vs air, like the bane of the air, and then they had no army, so then you just steamroll them with the zerg’s…
Every race has their own early rush counter, like with Protoss, the mothership core can easily defend against an early marine or ling rush because of photon overcharge. The Zerg have the queen, which has relatively good anti-air in general.
It can be the same with protoss and zerg, if they counter the units your opponent’s army is made up of, like zealot stalker collosus is very good, if you count the fact that mmm is only good with medivacs, which lets you use stim much more liberally, and keep in mind that medivacs aren’t cheap either(as well as the…
That would kinda be op if they upped the move speed for zealots, so then they can chase marines down, and a zealot can then oppose the zergling, which kinda removes the advantages Terran and Zerg had in the early game.
...I think you’re doing something wrong here, because a hydralisk’s dps is 22.4, whereas a single marine’s dps is 9.9(I think), so double that, and it’s lower then a hydra. yes they do have more hp, but the hydra has longer range, and a faster move speed on creep (even without the muscular augments upgrade), both of…
Are yoou talking about Vorazun?
The protoss leader is the Hierarch, which is Artanis. Selendis is like his second in command.
lol, u kidding me? the leader of the prtoss, the one with the highest rank, is Artanis
Ditto, man, i totally agree, and terran is supposed 2 be the most well rounded race, its the “middle of the road” race with zerg being the “start” and protoss being the “end”
Have you ever heard of something called EMPs? Or abducting expensive units? Or swarm hosts?
first of all, where do u put the cannons, 2 cant defend your whole base. they can always just contain you when u do that and if they dont then they will be ahead in economy because u just spent 450 minerals and u also cant really expand anywhere unless u got a worker out somehow, that means u will be on 1 or 2 base…
no, they’re totally different units with a very different playstyle, guardians pretty much shoot banes, and broodlords have a similar play to swarm hosts, u wear down their army with free units, and when there are no mnerals of gas left on the map and they cant build anymore units, then u just kill them