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    forevanity
    Deo
    forevanity

    Rogue can only permanently absorbs someone’s power if she is willing to leave them in a long-lasting, potentially permanent, coma. So, if we had a “Megaman” Rogue, she would be acting far more villainous than we’ve seen her since her original appearance back in the early 80's.

    I think it comes down to the effectiveness of the weapon where the conversation gets muddy, and loses me. In Alien: Isolation, I wasn’t scared after I got my flamethrower. Slightly paranoid, it was mildly tense, but I knew that the flamethrower had a decent amount of range, covered a pretty broad area, and would cause

    I push myself not to focus points towards constitution because it forces me to become a better player with faster reflexes. If your focus in games is constitution as opposed to evasiveness and wit (both in and outside of combat) because you lack the skill to build a character that isn’t just a meat brick, then I say