@fuchikoma: Not bad additions. I was expecting some lame redundant categories but your divisions are logical.
@fuchikoma: Not bad additions. I was expecting some lame redundant categories but your divisions are logical.
@Alex_Mexico: Big feet are HAWT as hell.
@JesusDeSaad: SP rules, but this chick is fuuuugly.
@Scazza: Yeah, nowadays I pretty much won't touch any franchise that was bought up by EA with a ten-foot pole. All they care about is pumping out games at breakneck speed, resulting in halfassed, unfinished feeling games.
@Evdor: I should clarify, I was talking about Tiberian Dawn.
Classic C&C was always a serious story. It was only after EA took the reigns that the cutscenes became relegated to campy, retro-looking filler—really a mockery of the source material. Some of the writing and direction is just gaawwd awful.
Care to explain, um, WHY it could possibly take that long? It makes absolutely no sense.
@krynn: Sorry but they removed all background music due to the negative reaction to the "Indestructible" theme song.
@bsilver: Because you don't live in the USA?
@jsalari: They replaced it with a new Back Street Boys single
@Sirusjr: That's why I love Japanese games. I could never get over how ugly the character models were for Oblivion—especially the disgusting female character models.
@wintersault: I believe in the context of the game it's supposed to be ironic
@Tenshigami: I thought I'd never live to see this sort of argument on the Xbox360 side. Usually it's PS3 owners criticizing bad ports by saying "but look at how good Uncharted looks!"
@Bubbleman!: Wow, I get to choose to kill the giant insect alien and then I see a cutscene depicting how "cruel" my character is. Soooo deep.
@Bubbleman!: Are you implying that Mass Effect had an...ehem...DEEP plot?
@Jehuty: As if the "towns" in Final Fantasy were ever much more than giant cardboard cutout stage props where you could save your game. At least FFXIII is being realistic about scale.
@MysteryPersonX: Couldn't agree more. Final Fantasy is a venerated series because the creators strive to innovate and create something completely novel with each iteration. If that means some old school stalwarts get upset in the process, so be it—FF has earned the right to try crazy things.
@Nivenus: Nah, the stories were just bad.
@Nivenus: I've never played a single "open structure" RPG with a compelling story. Dragon Age, Mass Effect, Oblivion, Fallout, etc all had pretty boring stories.
@thefloodgod: Mass Effect may not be linear but its story was the lamest uncompelling generic sci-fi trash. Not even close to the kinds of epic stories told by every FF game. I'd gladly trade in Mass Effect's pseudo-freedom for a story that I actually care about.