fliting
Fliting
fliting

You know what bothers me even more about the game and the way the force is used? It’s a damn jumping game. Like precise jumps at specific times at exact angles or, guess what, you’re dead Geordi. Or you can force pull a rope, but not that other rope. Or you can climb a sheer rock cliff 50 stories high, but you can’t

The irony of Star Wars games where you play as a Jedi (or Sith) not using canon’s built in “skill tree” (Guardian, Sentinel, Consular) continues to mystify me.

It’s funny because in the ‘Double Jump’ article, there were people “AKSHUALLY-ing” the force powers left and right, despite this very obvious problem of The Force being something you collect more of when you stab living people and creatures through the heart.

Honestly, I’m enjoying this game so much and love it a lot. In fact, that’s a big reason I wrote this. If this game wasn’t great, I wouldn’t have thought much about the Force and how it works in the game. But because it is soooo good and everything feels like Star Wars, this element stuck out a bit more and I wanted

A “force stamina” bar was the first alternative that came to my mind, too. But maybe that would have made the fights to easy. Can’t remember how a game like “Jedi Outcast” handels this. 

Thank you for this write-up; I have yet to play this one but it’s definitely on my radar. It’s interesting how the idea of narrative dissonance (I believe that’s the correct term) hasn’t been widely discussed. The last time I think it was even mentioned in video game journalism was during the height of Uncharted’s

I totally agree. I also found how attacking and killing enemies was how you “charged the force”. Pretty violent for peace keepers. I understand game balancing and what not.... but it should not come at the cost of lore.

I feel the bar should have been like the stamina bar, that it would deplete with use, but fill back