fiction7be
Fiction7BE
fiction7be

This is why I think states like Washington (where I live) have the right idea; they send all ballots out by mail about two weeks before the election and provide dropboxes where you don’t even need to spend the 47 cents for a stamp (especially convenient in Seattle/Tacoma/other big cities.)

No suppression, no

I like the idea, but I think the game is too exaggerated. It kind of undermines the accuracy of the issues it’s bringing up by basically making it seem like it’s completely impossible to vote unless your a white programmer. I completely agree that voter ID laws and similar tactics to disenfranchise minorities are

At the end of the day you can make that same argument about advertisement, box art, even stopping to do interviews.

I disagree. Advertising, box art and interviews have actual value when it comes to the amount of sales a game will have. Even a bad game will sell well if there’s enough marketing. Just look at No Man’s Sky.

AFAIK most DRM cuts into performance, and of course any time invested into implementing DRM is time spent not implementing something else, like improving performance.

If that turned you off from Syndicate, I’d say definitely pass. Because at least in Syndicate, those were the side missions. In Mafia III, that’s the entire main story. It’s baffling game design. I have a pretty high threshold for repetition in games, and even I had to step away from this one.

I’m incredibly torn on this game. I’ve temporarily abandoned it in favor of Rise of the Tomb Raider (so far, a good choice). There are so many things I loathe about it. After the intro, the narrative all but grinds to a halt, and even with the confrontation of racism (which I actually don’t think the game addresses

What are these sadistic/unfair parts you speak of? Where do they insist that you die repeatedly?

Totally. I personally love many aspects of the game: The random dungeons, the dark “Hellboy-esque” artwork and music, a spin on traditional RPG classes, and the “townbuilding”. The various diseases/quirks/stress is engaging enough to make every decision carry implications to manpower and gold, which I’m actually okay

It’s not about being too cool for school, it’s about getting tired of people character assassinating a game instead of understanding it. I beat more than half the bosses in the souls games on the first try, and it wasn’t because I’m some super elite gamer, it’s because I paid close attention while playing. The idea

Exactly, and it’s something you can become more skilled at. As opposed to hoping RNGesus has mercy this time.

Hair like Margaery Tyrell.

But you can write some shitty words and call it a comment.

And it even says “the real deal” on the less expensive unlimited version with the same rewards, like that one guy fell into a trap. Clearly Ganondorf, Sepheroth, or... whatever the main enemy of Dark Souls is (impatience?) is behind this.

Considering how the forensics guy asks him to “jensen” his way to what he needs, I’m guessing it’s like that thing they just stop paying attention to.

I think almost everyone knows at some level that the air vents in any game, if usable, are only designed for gameplay, especially the straight ones that only connect two rooms(!), but it’s nice to see it from the perspective of someone who actually knows what they should look like.

“Was that guy wearing cybersunglasses indoors? What a douche.”

I always wonder what the conversations must be for the people who see Jensen go into the ducts?

Hold on a second let me just crouch and open this duct in front of an entire office filled with people walking about and crawl in, no big deal.

FFXIII didn’t have a Japanese 360 version either. It wouldn’t surprise me if the Xbox version is international markets only.

Kirk addressed that in the review. Said he was playing on the hardest difficulty and felt like even before mid-game, enemies were hardly a challenge.