In re the “miraculousness” of the controls: if it’s a miracle, it’s a miracle I don’t like or care about as a player. I’d rather have standard controls that work a hundred percent of the time than innovative controls that don’t.
In re the “miraculousness” of the controls: if it’s a miracle, it’s a miracle I don’t like or care about as a player. I’d rather have standard controls that work a hundred percent of the time than innovative controls that don’t.
I mostly agree with this piece. That said, I think other commenters are right to say that implementing this system is tougher than you’re making it out to be. There are also a ton of potential negative repercussions for a large number of game genres and styles. It’s all well and good for a linear narrative-heavy…