fatmamba
Fat_Mamba
fatmamba

Double this. Battlecon and Yomi already do this incredibly well. Battlecon probably is the closest to a real fighting game because there is absolutely no randomness. You have perfect information of both player’s hands each turn. Yomi is more random and ends up being a game more about trying to deprive your opponent of

This might be just too complex mechanically. Roll all the dice, assess value.
David Sirlin’s Yomi and Flash Duel are arguably faster to play. It’s definitely looks similar to those two games on the surface.


You lost me at “dice”. Take a look at Battlecon if you’re interested in “2d fighting games as board games”. It is AWESOME. It understands the mindgames and the intricacies of fighting games without requiring you to practice execution.