fastpokeslowdraw
fastpokeslowdraw
fastpokeslowdraw

The land is literally server space and resources. For every big block of land that makes up Second Life, there is a physical server that someone can rent. They then can partition out that block of space into smaller pieces that they can rent out to other users, which is what the "land managers" were trying to do. The

Feel free too!

I don't mean to try and negate your points, they are very valid feelings, but what happens here on Kotaku is not "journalism" in the classic sense and it all may seem more jovial if you don't take it too seriously. It may help to think of this more as a multi-poster blog, where'in playful shenanigans and obviously

Those 180 vertical lines times are multiplied by 320, making 900p roughly 70% the pixel count of 1080p if I done mathed good. Ya, an extra 30% is still a fickle number and many won't notice while most won't care, but the real problem is that it's the difference between native-resolution and

Pirates usually get all the pre-order DLC's.

TL;DR: 'Follow me down the rabbit hole!'

Your #2 is my primary gripe with the movies. I wholly appreciate mindless action and can easily ignore the dialogue, but why is it so incredibly hard to see what the hell is going on? The Transformers looks like someone is dropping electronics into an upside-down lawnmower or those worm things from Vexille.

I watched this video twice and I still have no realistic idea of what this game is supposed to be.

Like this article, which seems to be an attempt to clone Vlambeer's marketing technique.

The beauty of the "mobile platform", and how it's making everything better.

Now playing

I happened to run into that "ultimate whammy" bit at 1:18:40.

The Boy Scouts have been selling chocolate covered popcorn for decades, it's all they have to compete against Girl Scout cookies.

too much svedka, I stop now XD.

By patriarch I was referring more to the sheer capitol and clout he's accrued over any one other dev. He's the epitome of envy most folks hoping their dream game efforts result in recognition.

I should not drink and post, can hardly read my sentences, sorry X___X.

That's a very solid point, and it does get annoying and boring when the game is actively stiffling you for playing better, but the idea behind has some merit. You can almost always supersede the balancing mechanics with enough raw practiced skill. You won't win 100% of the time, even though you should by your ability

The whole point of Mario Kart, and for that matter Mario Party and Super Smash Bros., isn’t that you have a 1-1 I have more skill then you ergo I win gameplay, it’s about enabling even the 7 year old or whatever scrub feeling like they have a chance even though they’re losing. Blue shell is the perfect example of