I agree that it is annoying that Raiders are now just mindless sociopaths instead of a group you can side with.
I agree that it is annoying that Raiders are now just mindless sociopaths instead of a group you can side with.
I can agree to that. I don’t think the raiders should have been at that encounter in the first place, since the gangsta dudes were already there and you generally have different interactions with the two groups. I do wish that their were more chances to engage in verbal bouts with opponents than just blasting…
I’m enjoying Fallout 4 immensely. I’m finding most of my time being poured into the settlement development side of the game. I’m hoping that modders will allow players to do much more interesting things with this mechanic in time, like removing all the limitations and building an actual economy between the…
Well, that crushes the central argument of this write-up.
Yeah, I think people are misremembering Fallout:NV. I didn't even finish that one to be honest.
In fairness, reviewers generally only get one playthrough of a game to go on and Fallout doesn’t really give you a lot to go on. I simply disagree that this fallout gives you less choices than 3 or NV.
Stealth in and shut them down then take down the raiders then turn them back on? I don’t think it’s any less boring than New Vegas, and having played 1 and 2 I know how dramatically different everything since 3 has been. This belief that NV was some godsend is peculiar to me, since it was as easy and violent as 3 with…
Fallout 4 doesn’t restrict the way you engage in scenarios, you restrict yourself by putting points into the values you like into the values that change the game.
You can save all of the robots, have them shut down or turn on the raiders or self-destruct if you are properly built for that engagement. Your build only allowed you to interact with it in that one way, which sucks, but I have an army of loyal robot racers to hang out with.
This is why no one can ever take geeks seriously. We can’t have a little easter egg without everyone coming up with ridiculous conspiracies! And then the developers decide to run with the idea just to entice fans, who in turn feel that they were right all along. See: Zelda timeline, previously not-a-thing until…
Ah, can’t blame ‘em. Kotaku is really noob-casual. Always has been.
It’s funny how kotaku always thinks easter eggs = same universe in any game.
same engine = same universe