fallenorangeleaves
FallenOrangeLeaves
fallenorangeleaves

Guess you answered your own question, then. I don’t know what the solution is. But clearly the current situation isn’t working.

I get that crunch isn’t voluntary. I dunno man. That’s pretty shitty. 

No need to respond twice. Saw this first one. I’m honestly surprised by this, but maybe I shouldn’t be. 

Exactly, right? Some of what I’ve read includes people working for three months in a row, most of it being overtime. I dunno if EVERY person who worked overtime wasn’t getting paid, but it seems like it was enough to be asking questions.

My bad. I misspoke. I meant to say that I bill for every hour - or extra for every job - basically, I bill for what I’m owed. The point still stands. If I’m supposed to make X amount of dollars, and I don’t get X, I’m gonna ask questions.

Well maybe don’t immediately call your employer on it. I was being a bit hyperbolic. And I know some people had only been at the company a week before it shut down. But for the long timers, that should’ve been a big red flag. And I know it’s difficult - I got laid off three times in the last two years - but you have

Okay... but I am a contracted employee and I invoice for every overtime situation I work. If I don’t get that amount, I’m immediately asking why. Sorry, no snark intended, just confused.

Simple answer: There are far more developers now. Far more games being made. More studios in the works = more potential for failure. 

“Don’t work overtime unless you’re paid for it, y’all.”

Probs because people don’t actually look at social media as much as we think they do.

I’m not so sure Spike “fails.” As he say, he hasn’t been sure for a long time whether or not he’s been living in a dream or reality. This is somehow tied to the weird flashbacks of his organs of test tubes and him being on some kind of surgical table. Julia’s death shocks him, I think. Confronting the syndicate was

Thanks for outing yourself, troll.

Then what you know is wrong. He played competitive Halo and plays Fortnite competitively, but not that much. If we’re gonna start defining metrics for what a “gamer” is, he’s probably beyond you.

Etsy, Twitch, Youtube - doesn’t matter. Do those things because you LIKE or LOVE to do them. Don’t count on them becoming huge. 

Most franchisees tend to be new immigrants with moderate English skills.”

I’ve played a night elf rogue since Vanilla. After Warcraft III, the night elves lost their immortality. It resonated with me just how HEAVY that would be for an entire race of people. There was development for that in Vanilla and I enjoyed it, and also in Cata and other places here and there. And now that Sylv has

It’s like you’re intentionally misreading and/or leaving things out of what I said.

I can understand it, I guess, but that excitement is clearly driven by the visuals of this game. If you take away the graphics, what’s shown is simply not any different from other games. Again - Literally all the stuff they mentioned they didn’t show was the stuff I wanted to see. Maybe when they do, I’ll change my

I’ve been playing the game on and off since January or February. I literally NEVER have waited more than twenty or thirty seconds to get in a match, and that’s on a slow day. It’s usually like five or six. So yeah, thanks for the reminder.

I’m fine with that. Look, I loved Shadow of Mordor, though it borrows heavily from Assassin’s Creed. But it also added plenty of new stuff.