falconry
Frumpulous
falconry

I really loved the impact of Joel’s death early on in the game though. It’s the best thing about tlou2 story-wise; just the shock of it. The only bit about the game which matches the series - just ruthless. That’s a bit unfair I guess, loads of the secondary characters get dispatched pretty quickly but none have the

Oh, people, stop. Self-centered spoilerphobes screaming about how no one is allowed to discuss anything of substance in any story because you haven’t bothered to catch up yet make it impossible to talk at all, which is unfair and stifling to everyone else. Either hurry it up, get off the internet until you do, or

I was a little saddened to see that the main multiplayer is 5 v 5. Hopefully the campaign will have more of that X-Wing/Tie-Fighter feel.

It looks way closer to TIE Fighter than I was expecting. Managing energy between engines, shields, and lasers

Looks like it might have a forced plane of combat, with a default “up” and “down” forcing your ship into the “correct” orientation after a few seconds, which is less good.

The rumors were that it had a really

So I went back and paused at a few points and I’m leaning more towards excited. The ‘hud’ is very much X-wing/TIE Fighter, lining up with what they were talking about before in the stream before the trailer started. I’m starting to feel like it’s going to be a long wait until October.

My biggest concern is that if they are going to make a STAR WARS flight sim in this way, they need to do two things.

A) Have a flight model that actually feels like there is speed and manuverability to it ( I.E. NOT what they did with the recent Battlefronts)

B) Lock it to cockpit view and not let people have this

Right in the article.

I aim for turrets first, but I suppose it depends if they are also guarded by the shield generator thing.

It isn’t VR-only because it’s coming to platforms without VR like Xbox

I always go straight for the sphere thingy shield generators on the Star Destroyers. 

Please be in the cockpit... please  be in the cockpit... no 3rd person please!

All I look for in a Star Wars space combat game is the ability to take my small craft and slowly pick apart a giant warship until it finally explodes.

It’s Universal. So it can be compact, because all their rides are just movie rides anyways.

It’s so tiny...

You can cool it on shitting on a little kid, who for all intents and purposes—even if he wasn’t the intended audience—was right. The first Assassin’s Creed has pityingly little to do outside of the main storyline, which the Devs agreed on, and the game would’ve been criticized for it.

Maybe you’ll find someone else to help you.

You left out what makes it he very end of Last of Us so effective. It’s not Joel’s rampage. It’s Joel’s lying about it. Joel lies to Ellie about, well, everything: the Fireflies, the state of the cure, what he actually did, even after Ellie asks him to swear that he’s telling the truth. He swears he is, and Ellie just

It’s using email based 2fa as a fallback. Since it's easy to create a new free email address, people can do that quite easily to get free copies of the game.