fadetonoir
fadetonoir
fadetonoir

Yeah, my nephew has a Switch but I think he was secretly disappointed that he didn’t get a 3DS, because that’s what he actually kept asking for, and all he wants to do is play Pokemon - by which he means a ‘proper’ Pokemon game, like the ones on my 3DS, which he keeps asking if he can borrow for, like, forever.

I’ve got a 10 year old nephew who has a Switch, but he always wants to come over to my house to play video games because I have way more than a Switch - but does he want to play on the Xbox One X, the PS4 Pro or any of the other consoles on the large 4K TV? No, he just grabs the 3DS, curls up in the corner and

I didn’t actually play it until after the patch, so I don’t know how different it was to the original ending and I can’t say for sure whether I would have been disappointed, but I do remember being disappointed in BioWare for caving in and making the patch.

Not really. It was facetiously put, so I guess the serious version is that I’ve noticed an increase in ‘fans’ complaining about what happens in their favourite pop culture franchises in recent years and Mass Effect 3 was the earliest example I could think of, and considering that BioWare actually pandered to them by

How can you vote with your wallet about the ending of a video game that you haven’t played yet? You had to pay $60 to play ME3 to be disappointed by the ending and at that point you’re unhappy but you’ve already made the purchase. Then all you can do is join the vocal minority or keep quiet. Or, I guess, not buy Mass

It’s people who either have stolen credit card details or use their own credit card and then tell their bank the transaction was unauthorised and get their money back. So either way, they can buy dozens, hundreds or thousands of keys from the developer’s site or a reselling site and it hasn’t cost them anything. When

Hey, they’re not empty! They usually come with a DVD that you think is at least going to save you some download time, but it actually just includes an out of date version of the Steam client, so you can install an old version of Steam before updating to the latest version of Steam before downloading the game!

So I’m somebody who sells on G2A quite a bit (also on Kinguin and Gamivo, but mostly G2A), so I have the perspective of someone who’s very familiar with the selling side of the website and I’ve had some (thankfully civil) discussions with people about this over the last week, where I haven’t exactly been defending

BioWare should never have released that Mass Effect 3 patch. It's been downhill since then.

I like how you said “this simply isn’t true” and then went on to explain how it absolutely is true by listing consoles that are not backwards compatible because of their different architecture - and, by the way, the PS3 (like the 360) was PowerPC based, so not x86-64. The only reason the Xbox One has any backwards

That’s a good bet.

There was a new Japanese PC version released in 2013, which I’m struggling to find details on - Kotaku reported on it but I’m not sure it was ever actually released - but it might be based on that.

I know, that’s why I said ‘100%’ backwards compatibility. As in, put in a disc from a previous generation and it just works, as opposed to having to download (and possibly even rebuy) emulated versions that are updated, patched and tested on a game-by-game basis. The PS3's PSX BC was great in that it let you play

The Wii U’s GX2 GPU was the successor (sequel?) to the Wii’s GX GPU, but the Wii U also contained a GX GPU for hardware backwards compatibility, so yeah they must have been quite different or it wouldn’t have been necessary to have both.

Wow, really? The first time I saw that scene, it was on Betamax.

Wow, really? The first time I saw that scene, it was on Betamax.

Yeah, I hadn’t seen that they were working with AMD again on Scarlett - I have now!

Alright, first of all there’s no such thing as x32 - presumably you mean x86 (which was 16bit and then 32bit).

Every Xbox has been just a PC with a locked down operating system, but the architecture has changed massively every generation - the original Xbox had an Intel CPU and nVidia GPU but the 360 used a PowerPC CPU and ATI GPU, then the Xbox One used both an AMD CPU and GPU. That’s what’s made backwards compatibility