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It’s people who either have stolen credit card details or use their own credit card and then tell their bank the transaction was unauthorised and get their money back. So either way, they can buy dozens, hundreds or thousands of keys from the developer’s site or a reselling site and it hasn’t cost them anything. When

Hey, they’re not empty! They usually come with a DVD that you think is at least going to save you some download time, but it actually just includes an out of date version of the Steam client, so you can install an old version of Steam before updating to the latest version of Steam before downloading the game!

So I’m somebody who sells on G2A quite a bit (also on Kinguin and Gamivo, but mostly G2A), so I have the perspective of someone who’s very familiar with the selling side of the website and I’ve had some (thankfully civil) discussions with people about this over the last week, where I haven’t exactly been defending

BioWare should never have released that Mass Effect 3 patch. It's been downhill since then.

I like how you said “this simply isn’t true” and then went on to explain how it absolutely is true by listing consoles that are not backwards compatible because of their different architecture - and, by the way, the PS3 (like the 360) was PowerPC based, so not x86-64. The only reason the Xbox One has any backwards

That’s a good bet.

There was a new Japanese PC version released in 2013, which I’m struggling to find details on - Kotaku reported on it but I’m not sure it was ever actually released - but it might be based on that.

I know, that’s why I said ‘100%’ backwards compatibility. As in, put in a disc from a previous generation and it just works, as opposed to having to download (and possibly even rebuy) emulated versions that are updated, patched and tested on a game-by-game basis. The PS3's PSX BC was great in that it let you play

The Wii U’s GX2 GPU was the successor (sequel?) to the Wii’s GX GPU, but the Wii U also contained a GX GPU for hardware backwards compatibility, so yeah they must have been quite different or it wouldn’t have been necessary to have both.

Yeah, I hadn’t seen that they were working with AMD again on Scarlett - I have now!

Alright, first of all there’s no such thing as x32 - presumably you mean x86 (which was 16bit and then 32bit).

Every Xbox has been just a PC with a locked down operating system, but the architecture has changed massively every generation - the original Xbox had an Intel CPU and nVidia GPU but the 360 used a PowerPC CPU and ATI GPU, then the Xbox One used both an AMD CPU and GPU. That’s what’s made backwards compatibility

Xboxes have always been close to PCs - the first one used an Intel CPU and an nVidia GPU that were practically off the shelf (almost literally a Pentium III and GeForce 3) - but the issue with backwards compatibility is that they then switched to a PowerPC CPU and ATI GPU for the Xbox 360 (I remember hearing that it

Yeah, I see the differences now that I’ve had time to rewatch the trailer and look at some comparisons - although, according to Kotaku, there was a remastered PC version in the works in 2013 to be released in Japan, but I can’t find any information on whether that was ever actually released. I wonder if that

I’m sure there were lots of differences, but they all had Power PC based CPUs and ATI/AMD GPUs, and the Wii’s CPU was derived from the GameCube’s, the Wii U’s GPU was derived from the Wii’s, etc., so they are all essentially the same architecture.

Different how? Increased resolution isn’t the same as retouched graphics. You can already turn up the resolution on the PC version, so you could get a higher resolution just from a port. Retouching the graphics would involve remaking and replacing the textures - which maybe they have done, as they’re calling it a

For Scarlett to be 100% backwards compatible it would have to have the same architecture as the Xbox One - i.e. essentially just the same console but upgraded. It’s not unheard of (e.g. the GameCube, Wii and Wii U) but it generally doesn’t work that way - each successive console represents a leap forward in

I never completed it because I started with the PC version, thought ‘This doesn’t feel right’, switched to the PSX version, then got told that I’d done it all wrong by levelling up too quickly, because that makes it exponentially more difficult. Years later I tried to go back to it, only to find that the particular EU

To me it looked like the PC version, just like the version of VII that’s been released on current gen consoles. So I don’t know what exactly has been remastered but I’d love to hear all the technical details.